I'll go first :)

Talk about map artwork, share links to artwork (including symbols you made). Please DO NOT link to downloads or sites that are breaking someone's copyrights.

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Kanchou
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I'll go first :)

Post by Kanchou » Mon Feb 05, 2018 12:10 pm

We added a shop section to our website with add-on artwork

https://www.otherworldmapper.com/shop.html

2 small sets are up, and 3 larger sets are being cleaned up right now :)

- Alejandro
Alejandro S. Canosa
Three Minds Software

Jimsocks
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Re: I'll go first :)

Post by Jimsocks » Thu Mar 01, 2018 8:28 pm

Just saw this. More please :)

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Kanchou
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Re: I'll go first :)

Post by Kanchou » Fri Mar 02, 2018 12:24 am

Jimsocks wrote:Just saw this. More please :)
Working on it! :)

Some really cool add-ons coming up soon....got the artwork already but need to finishing processing it.

- Alejandro
Alejandro S. Canosa
Three Minds Software

Jimsocks
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Re: I'll go first :)

Post by Jimsocks » Fri Mar 02, 2018 11:36 am

Great news!

By the way, just got to sit down with them and they are great! The lush forest one in particular works wonderfully with auto order to make full tree lines that don't appear to originate from tiled artwork. Thanks for putting a variety of each type of tile in there (multiple variations for diagonal treelines, blocks of trees, three trees next to one another, etc) The multiple variations for each type is what really makes the forests look non-cookie cutter, and I love it!

Jimsocks
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Re: I'll go first :)

Post by Jimsocks » Fri Mar 02, 2018 11:38 am

This may be a silly question, but in the future might vector-based art assets be possible? I notice that as I scale up artwork it quickly becomes fuzzy due to resolution loss, but with vector based art assets that wouldn't be an issue at all. Dumb question?

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Kanchou
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Re: I'll go first :)

Post by Kanchou » Fri Mar 02, 2018 3:59 pm

Jimsocks wrote:This may be a silly question, but in the future might vector-based art assets be possible? I notice that as I scale up artwork it quickly becomes fuzzy due to resolution loss, but with vector based art assets that wouldn't be an issue at all. Dumb question?
Not a silly question at all. OWM supports them already (the Cartography Features set is SVG symbols, for instance), it would be a matter of "just" creating them. They tend to not look as good as png because it's harder to get the "painted" feel to them.

The artist we contract out isn't familiar with SVG, but it's something we may be able to do ourselves or find someone willing to make them.

Thank you!

- Alejandro
Alejandro S. Canosa
Three Minds Software

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