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Door / Window issue?

Posted: Sun May 22, 2016 9:24 am
by smithy
Hi,
I cant seem to add doors or windows to my Dungeon map anymore. Just get a circle with a line through it? Dont know what i am doing wrong. Can you advise please?

Smithy

Re: Door / Window issue?

Posted: Sun May 22, 2016 9:41 am
by Kanchou
smithy wrote:Hi,
I cant seem to add doors or windows to my Dungeon map anymore. Just get a circle with a line through it? Dont know what i am doing wrong. Can you advise please?

Smithy
Hello!

Is it doing that for all walls? (i.e. Room walls, corridor walls, and stand alone walls)?

- Alejandro

Re: Door / Window issue?

Posted: Sun May 22, 2016 6:24 pm
by smithy
Yes, as far as i can make out.

Re: Door / Window issue?

Posted: Sun May 22, 2016 7:59 pm
by Kanchou
smithy wrote:Yes, as far as i can make out.
Can you email me a map that's doing it? Can't seem to reproduce it over here.

Thank you!!

- Alejandro

Re: Door / Window issue?

Posted: Mon May 23, 2016 6:12 pm
by smithy
Sent you the map in question.

Cheers,
Smithy

Re: Door / Window issue?

Posted: Mon May 23, 2016 6:48 pm
by Kanchou
Smithy,

Yep. You are absolutely right. I'm not sure what's going on yet, we'll let you know as soon as we do.

Thank you!!

- Alejandro

Re: Door / Window issue?

Posted: Tue May 24, 2016 1:49 pm
by smithy
Should have reminded you - i'm using Win7 32bit as my OS (and its terrible!)

Re: Door / Window issue?

Posted: Thu May 26, 2016 12:44 pm
by Kyete
Hello Smithy,

We found the bug. When trying to place a door, the point is inside the bounds of the landmass surrounding your dungeon, so the program is looking for items on that landmass instead of looking at the canvas. It's been fixed in the next release since we're changing the draw order and canvas items will be drawn “on top” of landmasses.

As a work around for Beta 4, I found that you can place doors if you hide the landmasses using the layers tree.

Thank you for the help!

-Katie

Re: Door / Window issue?

Posted: Thu May 26, 2016 1:25 pm
by smithy
OK thanks, I will try that.

Smithy