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Re: Vector assets

Posted: Wed Sep 21, 2022 4:06 pm
by Balmung
Uuuhhh :D

Re: Vector assets

Posted: Sun Apr 09, 2023 1:45 am
by Balmung
Kanchou wrote:
Wed Sep 21, 2022 1:33 pm
[...] Good news is we have the new SVG support fully incorporated into OWM and it's looking great with the new assets :) [...]
I just remembered the relink function and tested if a symbol keeps its size ... it does! :shock:

So my question now is: Did you create totally new assets or vectorized existing assets (which would be super convenient to relink)?

Re: Vector assets

Posted: Mon Apr 10, 2023 2:08 pm
by Kanchou
Balmung wrote:
Sun Apr 09, 2023 1:45 am
Kanchou wrote:
Wed Sep 21, 2022 1:33 pm
[...] Good news is we have the new SVG support fully incorporated into OWM and it's looking great with the new assets :) [...]
I just remembered the relink function and tested if a symbol keeps its size ... it does! :shock:

So my question now is: Did you create totally new assets or vectorized existing assets (which would be super convenient to relink)?
Vectorized existing assets, but they were traced by a digital artist (so they they aren't just digital vectorization). And will keep the same naming convention.

- Alejandro

Re: Vector assets

Posted: Wed Sep 27, 2023 2:46 am
by Balmung
I took a quick look before leaving to work, but what I saw in 1.1.1 looks very promising! :)

Re: Vector assets

Posted: Tue Oct 03, 2023 10:14 am
by Kanchou
Balmung wrote:
Wed Sep 27, 2023 2:46 am
I took a quick look before leaving to work, but what I saw in 1.1.1 looks very promising! :)
Glad to hear!

With the newest parser there's a lot of potential for vector assets (including ones not from us that you may import).

- Alejandro

Re: Vector assets

Posted: Fri Nov 03, 2023 6:06 am
by Balmung
That's true; every SVG I imported looks like it does in Inkscape. No weird artefacts or something like that. Very nice :)

Image