Page 1 of 2

Vector assets

Posted: Mon Mar 29, 2021 6:27 am
by Balmung
I found a comment related to vector assets (https://otherworldmapper.com/forum/view ... ctor#p1393) but this feature is so important to me, that I have to start a dedicated thread :)

Right now there is not a single map making software which uses vector assets, but at least OWM is the only one supporting vectors.

To start/focus with/on pixel assets is absolutly fine and the reason has already been told by Kanchou in the linked thread at the top:
They tend to not look as good as png because it's harder to get the "painted" feel to them.
The thing is:
  • People who know vector images understand that and doens't have the requirement for 1:1 copies of pixel assets.
  • People who are interested in vector assets are mostly going to create big maps, so their (and my) demand are assets that are able to get bigger and not as tiny as possible.
I know that nearly everyone is happy with a DIN A4 or DIN A3 map. But I want to create a map with the native size of DIN A0 and be able print it with the size of 2x DIN A0 and absolutly sharp lines and images.

In the OWM gallery is this map: Image

Those mountains would be awesome just in black & white, without a filling colour - same for the trees.
But an artist may have a better idea how vector mountains and trees should or need to look like.

So my proposal is to start just with a set of vector assets to be able to create black & white maps.

I wouldn't mind if you made that a feature of the extended version of OWM.
I just really really want to create a map which is 100% made of vectors.

Re: Vector assets

Posted: Mon Mar 29, 2021 2:56 pm
by Kanchou
Balmung wrote:
Mon Mar 29, 2021 6:27 am
I found a comment related to vector assets (https://otherworldmapper.com/forum/view ... ctor#p1393) but this feature is so important to me, that I have to start a dedicated thread :)

Right now there is not a single map making software which uses vector assets, but at least OWM is the only one supporting vectors.

To start/focus with/on pixel assets is absolutly fine and the reason has already been told by Kanchou in the linked thread at the top:
They tend to not look as good as png because it's harder to get the "painted" feel to them.
The thing is:
  • People who know vector images understand that and doens't have the requirement for 1:1 copies of pixel assets.
  • People who are interested in vector assets are mostly going to create big maps, so their (and my) demand are assets that are able to get bigger and not as tiny as possible.
I know that nearly everyone is happy with a DIN A4 or DIN A3 map. But I want to create a map with the native size of DIN A0 and be able print it with the size of 2x DIN A0 and absolutly sharp lines and images.

In the OWM gallery is this map: Image

Those mountains would be awesome just in black & white, without a filling colour - same for the trees.
But an artist may have a better idea how vector mountains and trees should or need to look like.

So my proposal is to start just with a set of vector assets to be able to create black & white maps.

I wouldn't mind if you made that a feature of the extended version of OWM.
I just really really want to create a map which is 100% made of vectors.
That's actually a great point, considering recreating some of the "easier" assets we already have (like mountains) as vectors. What do you think?

I'll try to get that going soon and see how they turn out.

Thank you!

- Alejandro

Re: Vector assets

Posted: Sun Apr 04, 2021 3:48 am
by Balmung
I looked into the programm folder and think everything named "White ..." under Basic Terrain and Basic Vegetation should be a enough to make complete vector maps.

Re: Vector assets

Posted: Tue Apr 06, 2021 12:54 pm
by Kanchou
Balmung wrote:
Sun Apr 04, 2021 3:48 am
I looked into the programm folder and think everything named "White ..." under Basic Terrain and Basic Vegetation should be a enough to make complete vector maps.
Thank you! That sounds good, we'll start with those.

- Alejandro

Re: Vector assets

Posted: Tue Apr 06, 2021 1:08 pm
by Balmung
I am already looking forward to it :)

Re: Vector assets

Posted: Wed Jun 23, 2021 11:00 am
by Balmung
It seems the vector artwork doesn't made it into 1.0.4.

Does it just take longer or is there an obstacle?

Re: Vector assets

Posted: Wed Jun 23, 2021 10:37 pm
by Kanchou
Balmung wrote:
Wed Jun 23, 2021 11:00 am
It seems the vector artwork doesn't made it into 1.0.4.

Does it just take longer or is there an obstacle?
Artist that is doing them has a lot of work, so she's a bit behind. She's around 80% done, so it should be there with the next release.

Thank you!

Re: Vector assets

Posted: Mon Jun 28, 2021 5:26 pm
by Balmung
Do you think we could get a mini package of 1-3 assets (1 mountain, 1 tree, 1 other thing) to play around with?

Re: Vector assets

Posted: Mon Sep 19, 2022 1:55 pm
by Balmung
That last bloody 20% takes forever ;)

Re: Vector assets

Posted: Wed Sep 21, 2022 1:33 pm
by Kanchou
Balmung wrote:
Mon Sep 19, 2022 1:55 pm
That last bloody 20% takes forever ;)
Good news is we have the new SVG support fully incorporated into OWM and it's looking great with the new assets :). Now's getting past regression and the next release..

Thank you!

- Alejandro