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New Paths?

Posted: Mon Jun 20, 2022 4:29 pm
by evildmguy
Okay, the search won't let me look for "path" "dungeon path" and several other similar things because the words are too simple. That's what the tools are called, though.

I just picked up assets from Spirit Fox and she has a lot of really cool paths. I want to use those in OWM. How do I do that?

Things like a Brick Path, Stairs, flowers, glass wall, carpet edge, rug edge, shadows, planks, and more. Is that possible?

Also, can OWM use webp files?

Thanks!

edg

Re: New Paths?

Posted: Thu Jun 23, 2022 12:30 pm
by Kanchou
evildmguy wrote:
Mon Jun 20, 2022 4:29 pm

Also, can OWM use webp files?
Not currently, but we'll add it as a feature request.
evildmguy wrote:
Mon Jun 20, 2022 4:29 pm
Okay, the search won't let me look for "path" "dungeon path" and several other similar things because the words are too simple. That's what the tools are called, though.

I just picked up assets from Spirit Fox and she has a lot of really cool paths. I want to use those in OWM. How do I do that?

Things like a Brick Path, Stairs, flowers, glass wall, carpet edge, rug edge, shadows, planks, and more. Is that possible?
How are the assets files? Are they a tiled texture? Or a single image that would be repeated? Or a complex set of images?

Thank you!

Re: New Paths?

Posted: Mon Jun 27, 2022 2:10 pm
by evildmguy
I think the paths are a simple image file to be repeated.

Here are some examples:
SpiritFoxPaths.jpg
SpiritFoxPaths.jpg (266.71 KiB) Viewed 2860 times
Basically, whatever is used for Dungeondraft. It's popular right now.

Thanks!

edg

Re: New Paths?

Posted: Wed Jul 06, 2022 12:31 pm
by Kanchou
That makes sense!

You can use those in OWM as textures (assuming they are seamless) for items that follow the texture like walls do. For some of those we do need to add the ability to hide the background solid color for them to work properly, but if you get to give them a try let me know how they look.

Thank you!

- Alejandro
evildmguy wrote:
Mon Jun 27, 2022 2:10 pm
I think the paths are a simple image file to be repeated.

Here are some examples:

SpiritFoxPaths.jpg

Basically, whatever is used for Dungeondraft. It's popular right now.

Thanks!

edg

Re: New Paths?

Posted: Thu Sep 21, 2023 11:13 am
by evildmguy
I know this is probably too late but I have tried to add in the path png as a texture for a wall.

It doesn't work. At least, I can't get it to work. As you said, I think you need to make the background solid color optional as well, and then maybe it will use the png as a wall as I want.

Thanks!

edg

Re: New Paths?

Posted: Mon Sep 25, 2023 3:43 pm
by Kanchou
evildmguy wrote:
Thu Sep 21, 2023 11:13 am
I know this is probably too late but I have tried to add in the path png as a texture for a wall.

It doesn't work. At least, I can't get it to work. As you said, I think you need to make the background solid color optional as well, and then maybe it will use the png as a wall as I want.

Thanks!

edg
Just uploaded for Windows. OSX and Linux will take a couple of extra weeks as we work through some M2 issues that were found.

Thank you!

Re: New Paths?

Posted: Mon Nov 06, 2023 10:34 am
by evildmguy
I still cannot do this. I'm not sure what I'm doing wrong.
OWMPiping.png
OWMPiping.png (20.45 KiB) Viewed 1241 times
OWMPiping1.png
OWMPiping1.png (67.15 KiB) Viewed 1241 times
I get that it is trying to tile it due to texture. I would seem to need to set up the fill with the pipe to make it work. Is that correct?

Is there a way to make that pipe the path item?

Thanks!

edg