Cracked/Broken Road

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Dave Woodrum
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Cracked/Broken Road

Post by Dave Woodrum » Sun Sep 12, 2021 10:00 am

This may be already doable (I'm finding more and more things that I thought wasn't possible already is) but if not- a variant of the road that is cracked and broken.. not quite the patterned version but more of a solid, blocky one that has breaks and cracks in it along the way.
Owner/Operator of Fishwife Games brand of products. Over 1,100 products to choose from at: https://www.drivethrurpg.com/browse/pub ... m=fishwife
Table top game designer, 3d print modeler, music arranger.

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Kyete
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Re: Cracked/Broken Road

Post by Kyete » Mon Jan 03, 2022 2:34 pm

There are a couple of textures you could use to have a cracked looking road and then partition it to create full breaks, but the ends of the roads/paths are very clean, so I don't think that would give the look you want. We can look into having different end styles for roads/paths.

I did try out having a very small region under the road that was the same solid fill and texture to make a fake end. It works ok if you don't have an outline, but it would be tedious.
broken road.png
broken road.png (25.33 KiB) Viewed 2509 times
-Katie

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Dave Woodrum
Posts: 37
Joined: Sat Aug 07, 2021 8:26 pm
Location: Marion, VA
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Re: Cracked/Broken Road

Post by Dave Woodrum » Sat Feb 05, 2022 7:18 pm

Thanks! Somehow I missed seeing this until now.
Owner/Operator of Fishwife Games brand of products. Over 1,100 products to choose from at: https://www.drivethrurpg.com/browse/pub ... m=fishwife
Table top game designer, 3d print modeler, music arranger.

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