Smooth and Rough "Brush"
Posted: Tue May 25, 2021 3:03 pm
So, this is just an idea -
Sometimes after creating a landmass using Fractal, I see areas that I would like to be a bit smoother or less jaggie overall. In cases like this, it would be nice to have a Smooth brush. A Smooth brush would be a tool that you could drag, like a brush, over an area of a fractal line and it would reduce the jagginess of the line a bit. Perhaps a "strength" could be set to determine how much of a reduction there would be or perhaps the end-user would just have to keep brushing until the line is more to their liking.
And the opposite would be good, too - a Rough brush for when a landmass is created using Bezier Curve. This would add jaggedness to the area brushed.
Something like this could give the end-user more control over their maps. I like using Fractal to create landmasses, but I find that it is just lacking at times. And while I can get the general shape I want with Bezier Curve better, it just produces too smooth of a landmass. There is Bezier Fractal, too. It's great! But it would be good to be able to both smooth and roughen areas created via this method, in my opinion.
Sometimes after creating a landmass using Fractal, I see areas that I would like to be a bit smoother or less jaggie overall. In cases like this, it would be nice to have a Smooth brush. A Smooth brush would be a tool that you could drag, like a brush, over an area of a fractal line and it would reduce the jagginess of the line a bit. Perhaps a "strength" could be set to determine how much of a reduction there would be or perhaps the end-user would just have to keep brushing until the line is more to their liking.
And the opposite would be good, too - a Rough brush for when a landmass is created using Bezier Curve. This would add jaggedness to the area brushed.
Something like this could give the end-user more control over their maps. I like using Fractal to create landmasses, but I find that it is just lacking at times. And while I can get the general shape I want with Bezier Curve better, it just produces too smooth of a landmass. There is Bezier Fractal, too. It's great! But it would be good to be able to both smooth and roughen areas created via this method, in my opinion.