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Clumsy crossroads (1.0.4)

Posted: Sun Aug 22, 2021 5:06 am
by Balmung
The roads in the screenshot are three connected segments.
It would be nice if crossroads would be recognized as it and are drawn differently; less clumsy.

Re: Clumsy crossroads (1.0.4)

Posted: Tue Sep 07, 2021 6:38 pm
by Kyete
What kind of thing are you looking for? Do you mean some kind of circle or mark at branch/crossroads points?

-Katie

Re: Clumsy crossroads (1.0.4)

Posted: Wed Sep 08, 2021 7:36 am
by nDervish
Kyete wrote:
Tue Sep 07, 2021 6:38 pm
What kind of thing are you looking for? Do you mean some kind of circle or mark at branch/crossroads points?
The thing that stands out to me in the posted image is that the dashed lines combine/overlap in a bad way, so you get one really long vertical dash at the intersection instead of maintaining a more consistent-looking pattern. Not sure whether that's the problem it was meant to illustrate, though.

Re: Clumsy crossroads (1.0.4)

Posted: Wed Sep 08, 2021 7:48 am
by Balmung
nDervish wrote:
Wed Sep 08, 2021 7:36 am
maintaining a more consistent-looking pattern.
That's what I meant, thank you :)

Re: Clumsy crossroads (1.0.4)

Posted: Tue Sep 21, 2021 2:28 pm
by Kanchou
Balmung wrote:
Wed Sep 08, 2021 7:48 am
nDervish wrote:
Wed Sep 08, 2021 7:36 am
maintaining a more consistent-looking pattern.
That's what I meant, thank you :)
Thank you both!!

That makes sense. We did this for battlements and other items, so we'll work to do this for roads.

Thank you!

- Alejandro