Clumsy crossroads (1.0.4)

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Balmung
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Clumsy crossroads (1.0.4)

Post by Balmung » Sun Aug 22, 2021 5:06 am

The roads in the screenshot are three connected segments.
It would be nice if crossroads would be recognized as it and are drawn differently; less clumsy.
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Kyete
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Re: Clumsy crossroads (1.0.4)

Post by Kyete » Tue Sep 07, 2021 6:38 pm

What kind of thing are you looking for? Do you mean some kind of circle or mark at branch/crossroads points?

-Katie

nDervish
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Re: Clumsy crossroads (1.0.4)

Post by nDervish » Wed Sep 08, 2021 7:36 am

Kyete wrote:
Tue Sep 07, 2021 6:38 pm
What kind of thing are you looking for? Do you mean some kind of circle or mark at branch/crossroads points?
The thing that stands out to me in the posted image is that the dashed lines combine/overlap in a bad way, so you get one really long vertical dash at the intersection instead of maintaining a more consistent-looking pattern. Not sure whether that's the problem it was meant to illustrate, though.

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Balmung
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Re: Clumsy crossroads (1.0.4)

Post by Balmung » Wed Sep 08, 2021 7:48 am

nDervish wrote:
Wed Sep 08, 2021 7:36 am
maintaining a more consistent-looking pattern.
That's what I meant, thank you :)

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Kanchou
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Re: Clumsy crossroads (1.0.4)

Post by Kanchou » Tue Sep 21, 2021 2:28 pm

Balmung wrote:
Wed Sep 08, 2021 7:48 am
nDervish wrote:
Wed Sep 08, 2021 7:36 am
maintaining a more consistent-looking pattern.
That's what I meant, thank you :)
Thank you both!!

That makes sense. We did this for battlements and other items, so we'll work to do this for roads.

Thank you!

- Alejandro
Alejandro S. Canosa
Three Minds Software

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