Thanks for the good wishes, I have about five different maps in the works at the moment. So many distractions lol.
Casey A.
Immediate Rasterizing vs. Delayed Render
Moderator: Kyete
Re: Immediate Rasterizing vs. Delayed Render
Just a note that you can reduce the fractal factor for the fractal pen (and you could use the line pen too if the pens are so close, or even the freehand pen to follow an existing map).Lubrol88800 wrote:Even running in outline mode with every other shape and feature turned off only helps so much. And trying to create a basically straight line is very tough if you can't reduce the point count/fractal density somehow. Still, yet, and even: nice nice work already.
Looking forward to V2.
Still, 0.7.2 will have the two functions I mentioned before for auto-reducing redundant points and a tool to reduce points in existing shapes
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software
Re: Immediate Rasterizing vs. Delayed Render
Where can I find that tool to reduce redundant points?
Re: Immediate Rasterizing vs. Delayed Render
Select an object, then go to Tools-->Reduce Pointsstefanstr wrote:Where can I find that tool to reduce redundant points?
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software