Page 1 of 1

V1.0.2 is out!

Posted: Sun May 24, 2020 10:31 pm
by Kanchou
Hello Everyone!

Our next release is out! Originally intended as a smaller release, it grew into a major release with new tools and new functionality. You can find more info in our blog :)

https://www.otherworldmapper.com/blog/n ... -released/

- Alejandro

Re: V1.0.2 is out!

Posted: Mon May 25, 2020 5:02 am
by stefanstr
I was excited to see you introduced a solution for elevation. Great news!

I have a few suggestions for that tool (maybe it's possible but I just couldn't figure out how to do it?
- it would be great if overlapping regions blended to create contiguous elevation maps
- it would be even greater if the insides of the contour had their own points we could move - elevation maps are rarely concentric like the effect we're getting right now

Re: V1.0.2 is out!

Posted: Mon May 25, 2020 11:35 am
by Kanchou
stefanstr wrote:
Mon May 25, 2020 5:02 am
I was excited to see you introduced a solution for elevation. Great news!

I have a few suggestions for that tool (maybe it's possible but I just couldn't figure out how to do it?
- it would be great if overlapping regions blended to create contiguous elevation maps
- it would be even greater if the insides of the contour had their own points we could move - elevation maps are rarely concentric like the effect we're getting right now
Glad you like it! :)

On the requests. You can use merge to combine different contour regions which I think gives you want you are looking for, I think. The problem is that the union is "permanent."

However, we are planning to add the ability to shift the inside of the contour with additional control points in future releases. This is just the first iteration of the tool . :)

Thank you!

- Alejandro

Re: V1.0.2 is out!

Posted: Tue May 26, 2020 3:08 am
by stefanstr
Thanks Kanchou, merging does what I want to an extent. What I had in mind and is not there yet, is "addition/multiplication", ie., the ability to stack regions to create higher mountains. But I guess you need to be able to have control points inside the region for that to work. I'm glad you have that on the roadmap. :)

Re: V1.0.2 is out!

Posted: Wed May 27, 2020 2:37 pm
by Seradest
i need one option at the moment, i use vertical hex assets..... but in the grid option we cant select the width of the only the hight.........

so when your hex asset hat a little bit different dimensions..... you can use them because the cant snap together.

Re: V1.0.2 is out!

Posted: Thu May 28, 2020 3:33 pm
by Kanchou
Seradest wrote:
Wed May 27, 2020 2:37 pm
i need one option at the moment, i use vertical hex assets..... but in the grid option we cant select the width of the only the hight.........

so when your hex asset hat a little bit different dimensions..... you can use them because the cant snap together.
Do you want to be able to set the size via the "width" instead of "height"? Or be able to set both to have non-standard hexs (e.g. "flatter"?

Thank you!

- Alejandro

Re: V1.0.2 is out!

Posted: Fri May 29, 2020 12:55 pm
by Seradest
both to make them flat
it would be nice to have this option for any form in the grid section.

for now i use your dot grid, its not perfect but it works with my assets.

thx you

Re: V1.0.2 is out!

Posted: Sat May 30, 2020 11:58 am
by Kanchou
Seradest wrote:
Fri May 29, 2020 12:55 pm
both to make them flat
it would be nice to have this option for any form in the grid section.

for now i use your dot grid, its not perfect but it works with my assets.

thx you
I'll add it to our list of potential functionality. We'll see how hard it is to implement with the way the grids currently work.

Thank you!

- Alejandro