Search found 1023 matches

by Kanchou
Thu Jun 25, 2015 9:41 pm
Forum: Development Discussion
Topic: Immediate Rasterizing vs. Delayed Render
Replies: 13
Views: 16715

Re: Immediate Rasterizing vs. Delayed Render

Alejandro, Thanks for the update, I apologize for my late response but we have entered our busy season in the security and surveillance industry. It seems like no one wants to install CCTV systems in the dead of winter.. Go Figure. 1) At any rate thank you very much for telling me what I was doing ...
by Kanchou
Fri Jun 19, 2015 12:27 pm
Forum: Resolved Issues
Topic: Removal of Path Points
Replies: 1
Views: 4141

Re: Removal of Path Points

We've been looking into the problem deleting points. It only happens with shapes that have a very very large number of points. One thing we noticed (and I was telling Casey in the other thread) is that the continent is being created with a very high fractal factor yet having "click points"/control p...
by Kanchou
Fri Jun 19, 2015 12:19 pm
Forum: Development Discussion
Topic: Immediate Rasterizing vs. Delayed Render
Replies: 13
Views: 16715

Re: Immediate Rasterizing vs. Delayed Render

Casey, Another thing we noticed is that the continent is being created with a very high fractal factor yet having "click points"/control points very close to each other. The continent in your map has 150k points, many of which are virtual overlaps. Those points don't add to the shape but they make t...
by Kanchou
Mon Jun 15, 2015 11:27 am
Forum: Feature Requests
Topic: World Making
Replies: 4
Views: 6305

Re: World Making

(1) I suspect that this is not a small feature request but it would certainly simplify working with paths: right no the remove path points require you to click on each point, it would be most convenient if you could select all the points in a region and delete then in mass. Among other things it wo...
by Kanchou
Tue Jun 09, 2015 1:47 am
Forum: Feature Requests
Topic: World Making
Replies: 4
Views: 6305

Re: World Making

Sorry, some of this was poster in the "errors" forum. I really need to go back to the root of the alpha forum each time :( No worries! Thank you for your help! 1) As you can tell for the emailed map, the two maps I've started with are the entire globe. It would be very useful to have a circle tool ...
by Kanchou
Tue Jun 09, 2015 1:16 am
Forum: Resolved Issues
Topic: Multiple Land Masses
Replies: 5
Views: 8423

Re: Multiple Land Masses

Please, don't take this are complaints: the program works remarkably well for a 0.7 alpha release. We very much appreciate all your help catching issues and giving suggestions!! The earlier we can identify these issues, the easier things will be down the road, so please keep at it :) When you colla...
by Kanchou
Sat Jun 06, 2015 10:59 am
Forum: Development Discussion
Topic: Immediate Rasterizing vs. Delayed Render
Replies: 13
Views: 16715

Re: Immediate Rasterizing vs. Delayed Render

Alejandro, I have tried the Preview: Outline mode and it didn't seem to do anything visually but i will try to see what improvements it makes in drawing later today. Preview outline mode makes it so that only the outline of shapes is drawn while editing points, scaling, etc. and significantly impro...
by Kanchou
Sat Jun 06, 2015 3:24 am
Forum: Resolved Issues
Topic: Multiple Land Masses
Replies: 5
Views: 8423

Re: Multiple Land Masses

(I wrote you an email back, but to close the loop here too): Our current build doesn’t crawl like the alpha release with your map, which is really good news. For the current alpha release if you disable the “shoreline” option for the map you’ll notice it runs a lot faster (though still a little slug...
by Kanchou
Thu Jun 04, 2015 11:18 pm
Forum: Development Discussion
Topic: Re-generating fractal segments
Replies: 16
Views: 19224

Re: Re-generating fractal segments

Kanchou, I am quite happy with the fractal randomization as it is now.. Devils Advocate Time: I think the shift+scroll is an effective method but it might confuse some people who come from other drawing utilities where the Zoom commands are Shift+Scroll up/down. Casey :ugeek: We didn't think about ...
by Kanchou
Thu Jun 04, 2015 11:17 pm
Forum: Development Discussion
Topic: Immediate Rasterizing vs. Delayed Render
Replies: 13
Views: 16715

Re: Immediate Rasterizing vs. Delayed Render

Casey, We made a lot of improvements in alpha 2 (not yet released). There was a lot of re-rendering being done that wasn't necessary, we meant to have that as part of Alpha 1 but it didn't make it. Also, have you change the preview mode to "Outline"? (it's equivalent to the 'wireframe" mode in 3D de...