Search found 35 matches

by Uldar
Fri Jul 23, 2021 4:31 am
Forum: Resolved Issues
Topic: Courtyard Building Does Not Respect Texture Without Roof Checked On
Replies: 4
Views: 4131

Re: Courtyard Building Does Not Respect Texture Without Roof Checked On

While you're looking at it, are all the textures upside down? Look at grass or dunes.
by Uldar
Fri Jul 23, 2021 2:32 am
Forum: Resolved Issues
Topic: Courtyard Building Does Not Respect Texture Without Roof Checked On
Replies: 4
Views: 4131

Courtyard Building Does Not Respect Texture Without Roof Checked On

Excited to have the courtyard building option. Thanks for that. I've been building them manually, so this is a great time saver. I've found that the building doesn't respect the settings of the Texture options if Roof isn't checked on. This is a significant hindrance. I have a lot more uses for this...
by Uldar
Fri Jul 02, 2021 5:16 pm
Forum: Development Discussion
Topic: V1.0.4 is out!
Replies: 5
Views: 4423

Re: V1.0.4 is out!

OWM-900 Added passive scrolling support for layers window

OMG from someone with thousands of objects on their current project, "THANK YOU!"
by Uldar
Sat Dec 26, 2020 10:42 am
Forum: Mapping
Topic: Map Key function?
Replies: 4
Views: 5204

Re: Map Key function?

For my latest regional map, I had to spin up another owm map for just the legend, because I wanted its background to be white without a grid. However, I wanted the rest of the map to have a grid. Then I combined them in GIMP. It's definitely a gap, but it hasn't held me back from achieving what I wa...
by Uldar
Fri Sep 11, 2020 3:40 pm
Forum: Mapping
Topic: Getting the scale right between a world map and single continents
Replies: 1
Views: 3966

Re: Getting the scale right between a world map and single continents

Hi, Chris. I started OWM in June, and this is the first problem I ran into: scale, scale, scale. How in the world do you get this right, and how do you make the features appropriate for the scale? The software is easy to jump into, but getting scale right feels tough. I started by doing an inch to 1...