Search found 37 matches

by Dave Woodrum
Thu Nov 04, 2021 11:39 pm
Forum: Feature Requests
Topic: Add a texture option for road center line (with example why)
Replies: 4
Views: 3786

Re: Add a texture option for road center line (with example why)

We can definitely add the center line texture! I'll add it to our list for 1.0.6. For sidewalks, I think that could be done with a smaller 'road' (with different properties) following next to your actual road. The time consuming part would be placing it next to the main road so it's lined up. We co...
by Dave Woodrum
Sun Sep 12, 2021 10:00 am
Forum: Feature Requests
Topic: Cracked/Broken Road
Replies: 2
Views: 3085

Cracked/Broken Road

This may be already doable (I'm finding more and more things that I thought wasn't possible already is) but if not- a variant of the road that is cracked and broken.. not quite the patterned version but more of a solid, blocky one that has breaks and cracks in it along the way.
by Dave Woodrum
Fri Sep 10, 2021 8:09 am
Forum: Bug Reports and Known Issues
Topic: Exporting Map Bugs and Rotation-Snap issues
Replies: 11
Views: 15295

Re: Exporting Map Bugs and Rotation-Snap issues

Don't know if this is the same issue but I'm having grid shifting issues as well.
by Dave Woodrum
Fri Aug 27, 2021 10:36 pm
Forum: Artwork
Topic: Cyberpunk City Section
Replies: 1
Views: 2466

Re: Cyberpunk City Section

Added some vehicles, trash/old boxes, and dumpsters
by Dave Woodrum
Fri Aug 27, 2021 9:04 pm
Forum: Artwork
Topic: Cyberpunk City Section
Replies: 1
Views: 2466

Cyberpunk City Section

Top down of a cyberpunk city I plan to stat out (system generic info) and sell as a supplement. Created the buildings myself (mostly designed in two versions of Windows Paint- yes, I'm not kidding- Paint. sigh.) I may eventually redo the buildings and give them a bit more glow in areas and diversity...
by Dave Woodrum
Wed Aug 11, 2021 7:23 am
Forum: Feature Requests
Topic: Add a texture option for road center line (with example why)
Replies: 4
Views: 3786

Add a texture option for road center line (with example why)

I was testing out some custom feature images last night for a shady sci-fi space port colony and was envisioning what "roads" looked like. I had a vision of bright colored/glowing edge markers which I achieved by making the center line option of roads the main physical part of the road. The green st...
by Dave Woodrum
Tue Aug 10, 2021 9:51 pm
Forum: Mapping
Topic: Maps you've created
Replies: 34
Views: 49599

Re: Maps you've created

Prior to this I mainly used sets of self made icons and two screens of older Paint (yes, Paint... Microsoft Paint- as in XP era Paint at that). The results weren't terrible but not really what I wanted. Very blocky and too uniform for villages (providing an example). Plus my older homemade graphics ...
by Dave Woodrum
Tue Aug 10, 2021 7:23 pm
Forum: Artwork
Topic: Recommended size for top down building add ons?
Replies: 3
Views: 3256

Re: Recommended size for top down building add ons?

To better clarify, I'm doing village maps that are roughly 7.25 inches by 8 inches.. or rather 2,175 x 2,400 pixels. I think I've figured it out... I likely want to make a base building image around 150 x 150 pixels (some buildings will be more detailed, etc.). I've been playing some more since my i...
by Dave Woodrum
Tue Aug 10, 2021 6:38 pm
Forum: Completed Feature Requests
Topic: Opaque "Bubble" Around Text/Numbers
Replies: 2
Views: 3329

Opaque "Bubble" Around Text/Numbers

As instructed I'm adding the idea of offering a colored in "bubble", circle, etc. that can be an option (vs the Stroke feature) around the text. This was initially brought up in the major update thread. Brief example provided below...
by Dave Woodrum
Tue Aug 10, 2021 6:35 pm
Forum: Development Discussion
Topic: Biggest Want for V1.0.5?
Replies: 20
Views: 15283

Re: Biggest Want for V1.0.5?

Will do!