Search found 37 matches
- Thu Nov 04, 2021 11:39 pm
- Forum: Feature Requests
- Topic: Add a texture option for road center line (with example why)
- Replies: 4
- Views: 3786
Re: Add a texture option for road center line (with example why)
We can definitely add the center line texture! I'll add it to our list for 1.0.6. For sidewalks, I think that could be done with a smaller 'road' (with different properties) following next to your actual road. The time consuming part would be placing it next to the main road so it's lined up. We co...
- Sun Sep 12, 2021 10:00 am
- Forum: Feature Requests
- Topic: Cracked/Broken Road
- Replies: 2
- Views: 3085
Cracked/Broken Road
This may be already doable (I'm finding more and more things that I thought wasn't possible already is) but if not- a variant of the road that is cracked and broken.. not quite the patterned version but more of a solid, blocky one that has breaks and cracks in it along the way.
- Fri Sep 10, 2021 8:09 am
- Forum: Bug Reports and Known Issues
- Topic: Exporting Map Bugs and Rotation-Snap issues
- Replies: 11
- Views: 15295
Re: Exporting Map Bugs and Rotation-Snap issues
Don't know if this is the same issue but I'm having grid shifting issues as well.
- Fri Aug 27, 2021 10:36 pm
- Forum: Artwork
- Topic: Cyberpunk City Section
- Replies: 1
- Views: 2466
Re: Cyberpunk City Section
Added some vehicles, trash/old boxes, and dumpsters
- Fri Aug 27, 2021 9:04 pm
- Forum: Artwork
- Topic: Cyberpunk City Section
- Replies: 1
- Views: 2466
Cyberpunk City Section
Top down of a cyberpunk city I plan to stat out (system generic info) and sell as a supplement. Created the buildings myself (mostly designed in two versions of Windows Paint- yes, I'm not kidding- Paint. sigh.) I may eventually redo the buildings and give them a bit more glow in areas and diversity...
- Wed Aug 11, 2021 7:23 am
- Forum: Feature Requests
- Topic: Add a texture option for road center line (with example why)
- Replies: 4
- Views: 3786
Add a texture option for road center line (with example why)
I was testing out some custom feature images last night for a shady sci-fi space port colony and was envisioning what "roads" looked like. I had a vision of bright colored/glowing edge markers which I achieved by making the center line option of roads the main physical part of the road. The green st...
- Tue Aug 10, 2021 9:51 pm
- Forum: Mapping
- Topic: Maps you've created
- Replies: 34
- Views: 49599
Re: Maps you've created
Prior to this I mainly used sets of self made icons and two screens of older Paint (yes, Paint... Microsoft Paint- as in XP era Paint at that). The results weren't terrible but not really what I wanted. Very blocky and too uniform for villages (providing an example). Plus my older homemade graphics ...
- Tue Aug 10, 2021 7:23 pm
- Forum: Artwork
- Topic: Recommended size for top down building add ons?
- Replies: 3
- Views: 3256
Re: Recommended size for top down building add ons?
To better clarify, I'm doing village maps that are roughly 7.25 inches by 8 inches.. or rather 2,175 x 2,400 pixels. I think I've figured it out... I likely want to make a base building image around 150 x 150 pixels (some buildings will be more detailed, etc.). I've been playing some more since my i...
- Tue Aug 10, 2021 6:38 pm
- Forum: Completed Feature Requests
- Topic: Opaque "Bubble" Around Text/Numbers
- Replies: 2
- Views: 3329
Opaque "Bubble" Around Text/Numbers
As instructed I'm adding the idea of offering a colored in "bubble", circle, etc. that can be an option (vs the Stroke feature) around the text. This was initially brought up in the major update thread. Brief example provided below...
- Tue Aug 10, 2021 6:35 pm
- Forum: Development Discussion
- Topic: Biggest Want for V1.0.5?
- Replies: 20
- Views: 15283
Re: Biggest Want for V1.0.5?
Will do!