Search found 108 matches

by stefanstr
Thu Sep 24, 2015 9:49 am
Forum: Mapping
Topic: How many people here are good at making polar maps?
Replies: 19
Views: 22279

Re: How many people here are good at making polar maps?

Stefan, We'll try to add at least some of them for the first V1.x release :). We setup the code to be pretty modular, so Mollweide and Eckert VI shouldn't be too bad. Interrupted sinusoidal would be a bit harder to add, but we'll have it as part of one of the V1.X releases. Thanks Alejandro! I didn...
by stefanstr
Thu Sep 24, 2015 4:36 am
Forum: Development Discussion
Topic: Immediate Rasterizing vs. Delayed Render
Replies: 13
Views: 16710

Re: Immediate Rasterizing vs. Delayed Render

Where can I find that tool to reduce redundant points?
by stefanstr
Thu Sep 24, 2015 4:31 am
Forum: Mapping
Topic: How many people here are good at making polar maps?
Replies: 19
Views: 22279

Re: How many people here are good at making polar maps?

Some other projections I would be happy to see (but they're a “nice to have” at this point - the existing projections cover the basics): - Mollweide: it has two advantages - we have no equal-area projections so far, I think, and it is one of the most popular projections used for world maps - Eckert ...
by stefanstr
Tue Sep 22, 2015 10:49 am
Forum: Development Discussion
Topic: A few thoughts on the „New Map“ dialog box
Replies: 3
Views: 5263

Re: A few thoughts on the „New Map“ dialog box

Thanks Alejandro! I like all the „Will do-s“ ;) Re my last comment - what I was trying to convey is that it is kind of confusing to be able to set the dpi for a map that’s already defined in terms of pixels. Maybe you should gray out that option if the size of the map is set in pixels and not in cm/...
by stefanstr
Tue Sep 22, 2015 9:38 am
Forum: Development Discussion
Topic: A few thoughts on the „New Map“ dialog box
Replies: 3
Views: 5263

A few thoughts on the „New Map“ dialog box

I am not a big fan of the current „New Map“ dialog. A few unordered thoughts on it. 1) All of the existing presets are vertical. All of my maps are wider than they are tall so this strikes me as odd. Request: please add the option to flip the selected preset by 90 degrees. 2) Now that we have projec...
by stefanstr
Tue Sep 22, 2015 9:24 am
Forum: Development Discussion
Topic: Re-generating fractal segments
Replies: 16
Views: 19217

Re: Re-generating fractal segments

Working with individual points on a fractal segment is very tedious and time consuming. Doesn’t seem like something anyone would like to do... I would still like to see a „defractalize“ option, and I’m glade you’re going to include the ability to select and rework fractal segments. One more thing on...
by stefanstr
Mon Sep 21, 2015 3:31 am
Forum: Development Discussion
Topic: Re-generating fractal segments
Replies: 16
Views: 19217

Re: Re-generating fractal segments

To finish the topic of fractalization: A feature I would like to see is removing fractalization and applying fractalization to finished objects. Removing fractalization should optimally follow the „general layout“ of the fractal, but it would be ok if it only preserves the nodes. Applying fractaliza...
by stefanstr
Sat Sep 19, 2015 4:35 am
Forum: Development Discussion
Topic: Re-generating fractal segments
Replies: 16
Views: 19217

Re: Re-generating fractal segments

This is one of my favorite features ever! I have a few usability suggestions, though: - this tool would be even more useful if it saved a history of the last few suggestions. I found myself scrolling past a shape I liked only to discover that scrolling back doesn’t bring me back to the previous shap...
by stefanstr
Sat Sep 19, 2015 4:14 am
Forum: Development Discussion
Topic: On artwork and assets
Replies: 2
Views: 4330

Re: On artwork and assets

What is the planned date for Beta 2, if any?
by stefanstr
Fri Sep 18, 2015 7:47 pm
Forum: Resolved Issues
Topic: Problems with Projections
Replies: 6
Views: 8232

Re: Problems with Projections

Thanks!

If I understand you correctly, it is likely to be fixed in the next version?

Edit: ninja’d. :)