Search found 35 matches

by Uldar
Thu Sep 23, 2021 4:02 pm
Forum: Bug Reports and Known Issues
Topic: Hundreds of Broken Intersect Buildings Since v1.04
Replies: 4
Views: 3461

Re: Hundreds of Broken Intersect Buildings Since v1.04

Thank you. Do you have a timeline for v1.05 yet? It would be a lot of work to ungroup my composite buildings and apply the roof type change fix on this scale, but I have some time before I need to print.
by Uldar
Thu Sep 23, 2021 2:02 am
Forum: Bug Reports and Known Issues
Topic: Hundreds of Broken Intersect Buildings Since v1.04
Replies: 4
Views: 3461

Hundreds of Broken Intersect Buildings Since v1.04

I've gone back to my large city map in OWM post v1.04, and hundreds of intersect shape buildings are only showing as their fill color.
aaatest1.png
aaatest1.png (122.41 KiB) Viewed 3461 times
aaatest1.owm
(13.32 KiB) Downloaded 243 times
I created it mostly in v1.02 and some in v1.03 I believe. Extracted a small affected area, and the new tiny .owm still exhibits the bug.
by Uldar
Sun Sep 19, 2021 2:25 am
Forum: Bug Reports and Known Issues
Topic: New Fractal Gen Shortcuts Don't Work if Switch from Line to Fractal Midway
Replies: 1
Views: 2193

New Fractal Gen Shortcuts Don't Work if Switch from Line to Fractal Midway

I'm working in a region atm. If I select fractal and click a start point, I can use w, s, shift scroll to generate a new fractal. Seems to work fine as usual. Problem scenario: I don't know if this has worked previously. Working in a region. I have line selected to draw it to start, so I can create ...
by Uldar
Sun Sep 19, 2021 2:05 am
Forum: Feature Requests
Topic: Auto-Scroll Transform Options to Fit
Replies: 1
Views: 2195

Auto-Scroll Transform Options to Fit

Create a new region or building, anything you can transform. When you check On a section like Texture, it expands the previously collapsed Texture menu. Problem: The resulting menu expansion extends down past the visible screen area. You have to scroll down to see the Texture (or any section)'s menu...
by Uldar
Fri Sep 17, 2021 4:07 pm
Forum: Feature Requests
Topic: Last Created Auto-Selected Option
Replies: 5
Views: 4249

Re: Last Created Auto-Selected Option

I see what he means. I subconsciously felt that was a gap, too. If I create something, I'm almost always going to transform it, and some objects are tricky to select. A way to select the last object selected or created, would be useful.
by Uldar
Sat Sep 11, 2021 7:10 am
Forum: Tutorials
Topic: V1.0.4 Highlights
Replies: 2
Views: 3387

Re: V1.0.4 Highlights

I have to say, this was an excellent release. Really critical stuff that came at the right time for me personally.
by Uldar
Wed Sep 08, 2021 9:03 pm
Forum: Off-topic
Topic: Congregate 2021 In Wiston-Salem NC
Replies: 1
Views: 4745

Re: Congregate 2021 In Wiston-Salem NC

Just noticed this. Unfortunately, I moved from Cary to Japan in May. Covid was a bummer for trying to meet up. I'm in layout close to publication though.
by Uldar
Wed Sep 08, 2021 9:01 pm
Forum: Development Discussion
Topic: Biggest Want for V1.0.5?
Replies: 20
Views: 14859

Re: Biggest Want for V1.0.5?

Do you want just the last export to be saved or do you want to be able to create a list of export areas? Ideally, creating a list of export areas would be the best solution. My global map has several export areas its generating, so that would be very useful. Saving the last would be an improvement ...
by Uldar
Sat Aug 28, 2021 12:13 am
Forum: Development Discussion
Topic: Biggest Want for V1.0.5?
Replies: 20
Views: 14859

Re: Biggest Want for V1.0.5?

I love the export capabilities, really spot on and came at a much needed time. Scenario: I'm working on a global map. I need to export sections of it to an image. I'm actively making changes as I view layout and going back to edit the original. Problem: There's no way to save the first export select...
by Uldar
Fri Jul 23, 2021 11:24 pm
Forum: Resolved Issues
Topic: Courtyard Building Does Not Respect Texture Without Roof Checked On
Replies: 4
Views: 4006

Re: Courtyard Building Does Not Respect Texture Without Roof Checked On

Right now I'm creating a new building (rectangular vertical), unchecking roof, turning on texture, and selection Expansion Skins -> Water01. It's set to Angle 0, but it's showing at 90. The waves are not level. Same thing for Grassland01. It's 90. When I restart OWM and try again, vertical buildings...