Really looking forward to the Win release. I started area exports of my 3000 building city map today for layout, and if any options for remembering area export parameters are included, it would be timely.
Thanks!
Search found 35 matches
- Tue Nov 23, 2021 7:59 pm
- Forum: Development Discussion
- Topic: V1.0.5 Nears...
- Replies: 11
- Views: 6807
- Thu Nov 04, 2021 9:19 pm
- Forum: Feature Requests
- Topic: Add a texture option for road center line (with example why)
- Replies: 4
- Views: 3544
Re: Add a texture option for road center line (with example why)
I'm using the City Wall tool for roads in a city. You can use Texture on the outer edge to do a sidewalk.
- Fri Oct 15, 2021 5:24 am
- Forum: Feature Requests
- Topic: prevent fractalization loops
- Replies: 2
- Views: 2522
Re: prevent fractalization loops
If I see this happen, I redo and don't take the shape to that point. It's easy to avoid. While you're drawing points, you can ctrl+z undo to go back 1 point.
- Sat Oct 09, 2021 3:56 pm
- Forum: Feature Requests
- Topic: Maximum size (this may be unreasonable)
- Replies: 15
- Views: 11634
Re: Maximum size (this may be unreasonable)
What's the largest map you've created in OWM so far?
- Thu Oct 07, 2021 3:20 pm
- Forum: General Discussion
- Topic: Ctrl + 1 Zoom Default Scale
- Replies: 5
- Views: 3778
Re: Ctrl + 1 Zoom Default Scale
Something around scale would be beneficial to new users. That was personally my biggest challenge in my first designs. How big do I make something on my map? It took some playing around for me to get a sense for scale, and ctrl+1 was a helpful shortcut to keep my sense of scale balanced.
- Wed Oct 06, 2021 6:38 pm
- Forum: General Discussion
- Topic: Ctrl + 1 Zoom Default Scale
- Replies: 5
- Views: 3778
Re: Ctrl + 1 Zoom Default Scale
First, I want to emphasize that I have the results I want. The map looks stellar at the intended zoom scale which I control in the final digital formats. A couple of gaps lead to my current situation. From a user perspective, I mistakenly associated ctrl+1 with a default zoom scale that was in line ...
- Wed Oct 06, 2021 3:11 am
- Forum: Mapping
- Topic: Layering features
- Replies: 4
- Views: 3821
Re: Layering features
You may not have the cave selected. In your features list, find it and drag the order up above the mountain.
- Sun Oct 03, 2021 11:59 pm
- Forum: General Discussion
- Topic: Ctrl + 1 Zoom Default Scale
- Replies: 5
- Views: 3778
Ctrl + 1 Zoom Default Scale
I have a city map whose setup is configured like: Width: 24" Height: 18" Resolution: 300dpi My screen resolution: 1600x900 When I ctrl+1 to zoom to default, my scale goes to 1-map-inch displaying as 2.5" on my screen. I've been creating buildings on this scale, so to get full normal resolution, I wo...
- Fri Sep 24, 2021 3:51 am
- Forum: Bug Reports and Known Issues
- Topic: Hundreds of Broken Intersect Buildings Since v1.04
- Replies: 4
- Views: 3377
Re: Hundreds of Broken Intersect Buildings Since v1.04
That should be fine, thanks!
- Fri Sep 24, 2021 2:42 am
- Forum: General Discussion
- Topic: Migrating from CC3. OWM or dungeondraft?
- Replies: 9
- Views: 5451
Re: Migrating from CC3. OWM or dungeondraft?
I looked at every mapping tool out there before I began my current production. I wanted something with... Outputs that had a professional appearance - The art style of OWM did it for me. The possibility to get pro level results with no skillset - I tried the demo, and it felt easy and versatile enou...