Search found 108 matches
- Mon Jan 26, 2015 10:42 am
- Forum: Worldbuilding
- Topic: dealing with the realities of magic
- Replies: 18
- Views: 28531
Re: dealing with the realities of magic
But I think this is a really easy trap for people to fall into, when they start stepping back from "suspending their disbelief" and when they start asking "how would that actually work"? I think that the issue with dealing with magic (either magic spells, magic items or just the magical way that a ...
- Tue Jan 13, 2015 5:38 am
- Forum: General Discussion
- Topic: What are your plans for Other World Mapper?
- Replies: 67
- Views: 84637
Re: What are your plans for Other World Mapper?
Alejandro, that sounds terrific. Exactly what I was hoping for.
- Thu Jan 08, 2015 8:55 am
- Forum: General Discussion
- Topic: What are your plans for Other World Mapper?
- Replies: 67
- Views: 84637
Re: What are your plans for Other World Mapper?
I would like to add that I really hope for ease of use with OWM. I am unlikely to dig deeper into the options unless I really have to. There is hoping that the UI will make creating simple maps very easy.
- Tue Dec 30, 2014 8:30 am
- Forum: Worldbuilding
- Topic: dealing with the realities of magic
- Replies: 18
- Views: 28531
Re: dealing with the realities of magic
Agreed, Casey. I just wanted to point out that having something done by a magician would still require much of the same resources as non-magical craft (which you have so eloquently elaborated upon). One exception I can think of: in some fantasy worlds magic is based on bending other creatures’ will ...
- Tue Dec 30, 2014 8:17 am
- Forum: Off-topic
- Topic: Merry Christmas and a Happy New Year
- Replies: 3
- Views: 12349
Re: Merry Christmas and a Happy New Year
To all who celebrate the holiday I would like to wish you a Merry Christmas. For everyone else I wish you a Joyous Holiday Season. May you all have a Happy and Wonderfilled New Year! Casey :ugeek: I always find this sensitivity to non-Christian cultures somewhat exotic - where I live (Poland) 96% o...
- Mon Dec 22, 2014 4:07 am
- Forum: Worldbuilding
- Topic: dealing with the realities of magic
- Replies: 18
- Views: 28531
Re: dealing with the realities of magic
This is a very valid point. Magic has its costs and they would have to be taken into account. I think what bugs me in fantasy worlds isn't so much the quantity of magic, but its quality. I think that the true game changers in a world with magic wouldn't be the things that can be done without magic, ...
- Wed Dec 17, 2014 4:41 am
- Forum: Introductions
- Topic: Sorry for being a bit late to introduce myself...
- Replies: 7
- Views: 9857
Re: Sorry for being a bit late to introduce myself...
I really admire people doing this professionally.
I am more of a world builder with very limited graphical skill. I can create backstories, invent fictional languages for my worlds, no problem. But draw a map? (Or anything else for that matter?) OWM will be my crutch.
I am more of a world builder with very limited graphical skill. I can create backstories, invent fictional languages for my worlds, no problem. But draw a map? (Or anything else for that matter?) OWM will be my crutch.
- Tue Dec 16, 2014 5:43 pm
- Forum: Introductions
- Topic: Sorry for being a bit late to introduce myself...
- Replies: 7
- Views: 9857
Re: Sorry for being a bit late to introduce myself...
How you doin’?
- Fri Dec 12, 2014 3:35 am
- Forum: General Discussion
- Topic: Where is everyone?
- Replies: 10
- Views: 14478
Re: Where is everyone?
I'm not the most vocal over there, but I read the worldbuilding subreddit regularly. There are other subreddits dedicated purely to mapping but it's not just the maps that interest me. If you decide to post maps on /r/worldbuilding please remember the golden rule: rivers converge and rarely diverge...
- Fri Dec 12, 2014 3:34 am
- Forum: Development Discussion
- Topic: Feature List for OWM Intial Release As Posted on Kickstarter
- Replies: 15
- Views: 22310
Re: Feature List for OWM Intial Release As Posted on Kickstarter
Second, which image formats will it be able to export to? I ask for compatibility with Realm Works. jpg, png, bmp (from the Kickstarter), we'll try to add TIFF. Any others that interest you? We would be happy to add them. Thank you for the questions! - Alejandro I would like to see support for SVG.