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I had already updated to 0.9.7 before I started working on this map.
Search found 15 matches
- Wed Jun 12, 2019 1:35 am
- Forum: Resolved Issues
- Topic: Weird Text behavior in 0.9.7
- Replies: 3
- Views: 6719
- Mon Jun 10, 2019 11:19 pm
- Forum: Resolved Issues
- Topic: Weird Text behavior in 0.9.7
- Replies: 3
- Views: 6719
Weird Text behavior in 0.9.7
I'm getting some weird text behavior in 0.9.7. I have a cartouche off to the side of the map, over the ocean, with a bunch of text on it (the cartouche is an image). I just noticed a typo in the text today, and went to change it. But when I export the map, the image export still had the typo, and th...
- Sun Jun 19, 2016 8:16 pm
- Forum: Resolved Issues
- Topic: PNG Export moving labels
- Replies: 2
- Views: 4701
Re: PNG Export moving labels
Actually, it looks like it's happening when I scale the map down from 100%, regardless of what format I choose.
(in my previous example, I had forgotten to scale it down to 50%, and Realm Works promptly complained about the large file size).
For now I'll just resize it in GIMP.
(in my previous example, I had forgotten to scale it down to 50%, and Realm Works promptly complained about the large file size).
For now I'll just resize it in GIMP.
- Sun Jun 19, 2016 8:11 pm
- Forum: Resolved Issues
- Topic: PNG Export moving labels
- Replies: 2
- Views: 4701
PNG Export moving labels
I was trying to export a PNG of just the labels, so I could import it as an overlay in Realm Works. I would deselect all the layers except labels, and choose a single file. I was exporting at 50% scale, since Realm Works doesn't like large files. Every time I exported to a PNG, most of the labels wo...
- Sat Jun 18, 2016 2:54 am
- Forum: Mapping
- Topic: Maps you've created
- Replies: 34
- Views: 53052
Re: Maps you've created
New map for a campaign I might be running in the future.
- Sun Mar 20, 2016 10:32 pm
- Forum: Resolved Issues
- Topic: Memory Leak when merging paths
- Replies: 8
- Views: 11670
Re: Memory Leak when merging paths
I can confirm on the incorrectly merged paths. I tested that first thing when you guys pushed the update early Saturday (was finishing up a D&D session Friday night), it didn't max out my memory, but it did merge very strangely. I haven't had a chance yet to experiment further though.
- Thu Mar 17, 2016 9:26 pm
- Forum: Resolved Issues
- Topic: Memory Leak when merging paths
- Replies: 8
- Views: 11670
Re: Memory Leak when merging paths
FYI I was able to replicate the memory leak with a new file. I'm attempting to merge a curved closed area with a polygonal closed area. The map size is quite large (7140px X 5040px), and the closed area is very complex. I was attempting to recreate the map from scratch, and ran into the same problem...
- Thu Mar 10, 2016 9:58 pm
- Forum: Development Discussion
- Topic: The Great Beta Dungeon Functionality Feedback Thread
- Replies: 10
- Views: 12837
Re: The Great Beta Dungeon Functionality Feedback Thread
Ok, So I created a landmass on top of everything on my Main Floor map. I'm not sure how to change an item's parent within the Z-order. The help file didn't seem to indicate how. However I ran into a problem before I could attempt that, when you have a Landmass shape placed on top of other objects (I...
- Wed Mar 09, 2016 12:48 pm
- Forum: Resolved Issues
- Topic: Memory Leak when merging paths
- Replies: 8
- Views: 11670
Re: Memory Leak when merging paths
FYI, I'm getting the same memory leak on my Surface Pro 4 with the same map file (though a little faster with only 8GB of RAM). On both of my computers, I'm unable to replicated the issue running merge operations in a new map file.
- Tue Mar 08, 2016 8:03 pm
- Forum: Mapping
- Topic: Maps you've created
- Replies: 34
- Views: 53052
Re: Maps you've created
HoDQ, or HotDQ. Hoard of the Dragon Queen, it was the first published adventure for 5th edition D&D. I've been working on and off on a fantasy continent for a campaign I'm currently running. The terrain was originally generated in World Machine , then I did some wrangling of the high-res grayscale h...