Search found 10 matches

by game
Wed Jun 28, 2017 7:20 pm
Forum: Resolved Issues
Topic: Rendering of water shorelines is broken
Replies: 4
Views: 6985

Re: Rendering of water shorelines is broken

Quick update about rendering diff: My rendering settings: http://tof.cx/images/2017/06/29/bae7f94235debd062c017f78c237e573.png The export settings: http://tof.cx/images/2017/06/29/cbae7dd5dd787e6e8d27a74b64ee79c9.png And the comparison: again the exported is brighter and texture details have been lo...
by game
Wed Jun 28, 2017 7:06 pm
Forum: Resolved Issues
Topic: Rendering of water shorelines is broken
Replies: 4
Views: 6985

Re: Rendering of water shorelines is broken

I try to locate this bug in the known bug, but I probably missed it. The export was done at 100%. And I though that I played with the "Raster Quality" setting and that I chose the better quality version. I have to retry that however. Another small glitch I had that is probably already known and fixe...
by game
Wed Jun 28, 2017 7:01 pm
Forum: Completed Feature Requests
Topic: Autosave the work in progress
Replies: 3
Views: 6539

Re: Autosave the work in progress

I did have the crash related to the list management issue (http://www.otherworldmapper.com/forum/v ... 1065#p1065)
I did not save at all (so an unnamed map) and I didn't get any recovery at all.
by game
Wed Jun 28, 2017 6:59 pm
Forum: Development Discussion
Topic: How's progress?
Replies: 21
Views: 27912

Re: How's progress?

That's a really good news :) I'm impatient to try it !
by game
Tue Jun 27, 2017 7:24 pm
Forum: Resolved Issues
Topic: Rendering of water shorelines is broken
Replies: 4
Views: 6985

Rendering of water shorelines is broken

I'm creating a small map with a lac using the soft color overland lake 3 setting. This is the OWM view: http://tof.cx/images/2017/06/28/00016ada2eac5464bd26e20cf6c4aa06.png And this is the rendered view: http://tof.cx/images/2017/06/28/e2d29fea1df882afbf41a1bb70174411.png In addition the rendered im...
by game
Tue Jun 27, 2017 7:17 pm
Forum: Development Discussion
Topic: How's progress?
Replies: 21
Views: 27912

Re: How's progress?

What's the road map now ? Is there any major release coming soon ?
I'm just curious :)
by game
Tue Jun 27, 2017 7:05 pm
Forum: Resolved Issues
Topic: Crash when click on the 'manage list' button
Replies: 1
Views: 4209

Crash when click on the 'manage list' button

If I enter the feature tool and then click on the lists tab, I can systematically crash my OWM (beta 6 version 0.8.6) by clicking on the 'manage' button.

Is there any log that I can provide to help you reproduce/understand the issue ?
by game
Tue Jun 27, 2017 6:34 pm
Forum: Mapping
Topic: Features - Brushes/Stamps
Replies: 11
Views: 20276

Re: Features - Brushes/Stamps

Did you manage to collect some interesting icons ? I struggle with the same thing and my search weren't very successful. I found this pack of rome era soldiers from a game mod: http://www.twcenter.net/forums/showthread.php?622971-BullGod-Unit-Icons-Project-v-0-48-(updated-6-Apr-2014) I'll try to fin...
by game
Tue Jun 27, 2017 6:28 pm
Forum: Mapping
Topic: Where to find new icons for the 'feature' tool ?
Replies: 0
Views: 4679

Where to find new icons for the 'feature' tool ?

I've started to work on a small map for a Call of Cthulhu game that will take place in the Roman Britannia. I'm using mix and match features icons for various stuff like roman military camp, celt camp, small village, cave entrance,... It's okay with OWM content, but I wish I can have something a bit...
by game
Tue Jun 27, 2017 6:16 pm
Forum: Completed Feature Requests
Topic: Autosave the work in progress
Replies: 3
Views: 6539

Autosave the work in progress

I usually tend to forgot about saving manually. I had a few crash and lost hours of work. Yes, it's a bad habit, but lots of software have an autosave feature or at least a recover tool. And many thanks for this great tool: I really suck at visual design and I manage to produce nice things with it, ...