Search found 95 matches
- Mon May 26, 2025 5:11 am
- Forum: General Discussion
- Topic: Automatic Updates
- Replies: 3
- Views: 10901
Re: Automatic Updates
I certainly wouldn't hold my breath. Development on OWM has, sadly, been at an apparent standstill for quite some time now. It's been about a year and a half since the last release (25 Sep 2023) and the devs haven't been active on the forum in the last few months (Kanchou's profile states that he wa...
- Mon Jan 20, 2025 6:17 am
- Forum: Feature Requests
- Topic: Higher asset density (Fill Path)
- Replies: 2
- Views: 2479789
Re: Higher asset density (Fill Path)
I've previously requested (maybe even more than once) the ability for manually-entered numbers to not be restricted to the slider's range in cases like this, instead of "replacing with closest value." IIRC, I first ran across it with path widths, when I was trying to make a path much narrower than w...
- Fri Mar 22, 2024 5:41 am
- Forum: General Discussion
- Topic: Update of OWM?
- Replies: 5
- Views: 31233
Re: Update of OWM?
Agreed on marketing. While I don't follow such things on youtube, I see posts every now and then in RPG-related online forums asking for recommendations of mapping tools. I always respond to suggest OWM, but I can't recall the last time anyone else seemed to have even heard of it, never mind someone...
- Wed May 24, 2023 4:08 am
- Forum: Feature Requests
- Topic: Increase Maximum Map Size
- Replies: 5
- Views: 23410
Re: Increase Maximum Map Size
The slider/text entry box is mostly to avoid a user accidentally going into an operation that will take forever to complete. Offtopic to this thread, but... The case that first prompted me to want that wasn't one where it could cause a performance issue. I was drawing a map with some kind of linear...
- Wed May 24, 2023 3:51 am
- Forum: Artwork
- Topic: Using OWM for Non-Map Images
- Replies: 2
- Views: 17798
Re: Using OWM for Non-Map Images
I've used OWM a couple times as a Visio replacement for doing flowcharts, network diagrams, and such. Although those sometimes still end up looking like maps, if I have the time available to play with them...
- Tue May 23, 2023 3:46 am
- Forum: Feature Requests
- Topic: Increase Maximum Map Size
- Replies: 5
- Views: 23410
Re: Increase Maximum Map Size
Maybe you add some information for the devs about the desired map size ;) That actually dovetails with something I've requested a couple times in the past: In cases where there are both a slider and a text-entry box to set a value, the user should be allowed to manually enter any value they so choo...
- Sat May 07, 2022 9:17 am
- Forum: Bug Reports and Known Issues
- Topic: Zoom level VS Real size (1.0.6)
- Replies: 3
- Views: 19601
Re: Zoom level VS Real size (1.0.6)
The difference is caused by the DPI/PPI values of your different displays. When OWM displays on-screen at 100%, that's 1 on-screen pixel = 1 map pixel (which is to say, based on the map's pixel dimensions - a 1024x768 map would be 1024 map pixels wide by 768 map pixels high). Similarly, when it prin...
- Sat Feb 12, 2022 7:38 am
- Forum: Feature Requests
- Topic: Increase Maximum Width For Roads
- Replies: 4
- Views: 14041
Re: Increase Maximum Width For Roads
Sure! It's a simple change, so we should can sneak it into the next release as well. Thank you for the feedback! Related to this, I've previously suggested that manually-entered values should not be constrained to the range allowed on the slider for settings that accept a range of values. So, for e...
- Thu Nov 04, 2021 5:20 am
- Forum: Feature Requests
- Topic: Add a texture option for road center line (with example why)
- Replies: 4
- Views: 13679
Re: Add a texture option for road center line (with example why)
We could look into doing something like Following, but next to the path instead of on top of it. Do you think that would work? I'll give that a +1. Whether it works for the road/sidewalk use case or not, I can see a lot of potential for that kind of feature in creating various kinds of custom borde...
- Mon Oct 04, 2021 4:15 am
- Forum: General Discussion
- Topic: Ctrl + 1 Zoom Default Scale
- Replies: 5
- Views: 23309
Re: Ctrl + 1 Zoom Default Scale
Ctrl-1 isn't "zoom to actual print size". Doing that would be tricky and error-prone, because, to the computer, real-world units don't exist, only pixels. Get a different-size monitor or change your desktop resolution, and the same real-world size is a different number of pixels, so the computer nee...