Search found 987 matches

by Kanchou
Tue Feb 28, 2023 4:48 pm
Forum: Development Discussion
Topic: v 1.0.7?
Replies: 19
Views: 1388

Re: v 1.0.7?

It will be a little longer still... working on the last additions that we wanted to get into this release, then doing a small part of regression. On changes For certain we'll have * improved SVG support, * stackable shorelines * stackable grids * improvements to layers management * a legend tool * a...
by Kanchou
Tue Feb 21, 2023 3:53 pm
Forum: General Discussion
Topic: Symbol set scale before use?
Replies: 2
Views: 137

Re: Symbol set scale before use?

Hello all, first , I like the tool very much and am an enthusiastic occasional user. Now, as a game master, I get to draw a world map / regional maps for my round. When I try to use the symbols of the programme, they have a preset scale. At the moment I "paint" the symbols and reduce the symbols ac...
by Kanchou
Wed Feb 08, 2023 9:29 am
Forum: Development Discussion
Topic: v 1.0.7?
Replies: 19
Views: 1388

Re: v 1.0.7?

evildmguy wrote:
Thu Feb 02, 2023 6:46 pm
How is 1.0.7 coming? Get the testing done? Get the Mac issues figure out?

Thanks!
Yeah, we are doing regression testing right now, processing new art work and deciding if one of the new features is ready to be included with this release.

Thank you!
by Kanchou
Thu Dec 08, 2022 4:06 pm
Forum: Development Discussion
Topic: v 1.0.7?
Replies: 19
Views: 1388

Re: v 1.0.7?

I apologize for being the OP and not coming back sooner. Is there a roadmap someplace? In these days of covid, I run two remote games using Foundry. I keep going back to DD for two reasons. The main reason is that it can export in the general vtt (uvtt) format so that I can load it into Foundry. Th...
by Kanchou
Mon Nov 07, 2022 8:46 am
Forum: Development Discussion
Topic: v 1.0.7?
Replies: 19
Views: 1388

Re: v 1.0.7?

Balmung wrote:
Mon Oct 31, 2022 3:32 am
Is MacOS the problem again?
Always :( . If we don't get past it will release the Windows version first, then a few weeks later the Mac and then Linux.

I hate doing that.. but it may be the better way.

Thank you!
by Kanchou
Mon Nov 07, 2022 8:46 am
Forum: General Discussion
Topic: Change cursor
Replies: 3
Views: 389

Re: Change cursor

Hello, Working with my new pen display, I've noticed on my MacBook Pro the cursor for the tools appears as a plus sign. When I tested it on my Mac Mini, it was a dot. I much prefer the latter for visibility as the plus sign blocks my ability to see the actual point of the "pen". I have no idea why ...
by Kanchou
Mon Oct 10, 2022 5:16 pm
Forum: General Discussion
Topic: Move floating tools bar to window
Replies: 2
Views: 350

Re: Move floating tools bar to window

Used to have the floating tools bar as a window, but lost that when I reset the workspace. How do I move change the tools bar between floating and part of the windows? thanks Do you mean the tool bar that has all the mapping tools? (Landmass, feature, etc). You should be able to just drag it in and...
by Kanchou
Mon Oct 10, 2022 5:10 pm
Forum: Feature Requests
Topic: Custom workspaces
Replies: 1
Views: 587

Re: Custom workspaces

Like a fool, having decided I prefer hand-drawn land borders, I'm experimenting with Sidecar between my M1 Mac and iPad. It works, but I'm finding it challenging. If I leave a high screen resolution, the buttons are small and hard to click even with the Pencil. If I lower the iPad resolution, it he...
by Kanchou
Wed Oct 05, 2022 4:23 pm
Forum: Bug Reports and Known Issues
Topic: Sporadic application freezes with 100% CPU load (1.0.6)
Replies: 8
Views: 1701

Re: Sporadic application freezes with 100% CPU load (1.0.6)

Poor Alejandro has many emails about my M1 Mac issues when creating terrains. This happens on both my M1 Mac Mini and MacBook Pro with the M1 Pro chip. Has been consistent across Monterey and Big Sur. Can't recall if I was still running Catalina when I first experienced the hangs. Have you watched ...
by Kanchou
Mon Oct 03, 2022 12:59 pm
Forum: Development Discussion
Topic: v 1.0.7?
Replies: 19
Views: 1388

Re: v 1.0.7?

We are actually working towards the first release of the V1.1.X branch. We have a lot of plans and additions we are making to the engine, but for the first V1.1.1 release we are likely only going to have a small set of the planned additions working. We are going slower than we had planned, but hopin...