We added a shop section to our website with add-on artwork
https://www.otherworldmapper.com/shop.html
2 small sets are up, and 3 larger sets are being cleaned up right now
- Alejandro
I'll go first :)
Moderator: Kyete
I'll go first :)
Alejandro S. Canosa
Three Minds Software
Three Minds Software
Re: I'll go first :)
Just saw this. More please
Re: I'll go first :)
Working on it!Jimsocks wrote:Just saw this. More please
Some really cool add-ons coming up soon....got the artwork already but need to finishing processing it.
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software
Re: I'll go first :)
Great news!
By the way, just got to sit down with them and they are great! The lush forest one in particular works wonderfully with auto order to make full tree lines that don't appear to originate from tiled artwork. Thanks for putting a variety of each type of tile in there (multiple variations for diagonal treelines, blocks of trees, three trees next to one another, etc) The multiple variations for each type is what really makes the forests look non-cookie cutter, and I love it!
By the way, just got to sit down with them and they are great! The lush forest one in particular works wonderfully with auto order to make full tree lines that don't appear to originate from tiled artwork. Thanks for putting a variety of each type of tile in there (multiple variations for diagonal treelines, blocks of trees, three trees next to one another, etc) The multiple variations for each type is what really makes the forests look non-cookie cutter, and I love it!
Re: I'll go first :)
This may be a silly question, but in the future might vector-based art assets be possible? I notice that as I scale up artwork it quickly becomes fuzzy due to resolution loss, but with vector based art assets that wouldn't be an issue at all. Dumb question?
Re: I'll go first :)
Not a silly question at all. OWM supports them already (the Cartography Features set is SVG symbols, for instance), it would be a matter of "just" creating them. They tend to not look as good as png because it's harder to get the "painted" feel to them.Jimsocks wrote:This may be a silly question, but in the future might vector-based art assets be possible? I notice that as I scale up artwork it quickly becomes fuzzy due to resolution loss, but with vector based art assets that wouldn't be an issue at all. Dumb question?
The artist we contract out isn't familiar with SVG, but it's something we may be able to do ourselves or find someone willing to make them.
Thank you!
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software