More control of layers?
Moderator: Kyete
More control of layers?
How do I hide features under stairs?
I want the barrels to be under the stairs. How would I do this?
Thanks!
edg
I want the barrels to be under the stairs. How would I do this?
Thanks!
edg
Re: More control of layers?
Well, apparently not. Bummer.
- SilverSurfer1221
- Posts: 88
- Joined: Sat Jun 20, 2020 2:01 pm
Re: More control of layers?
In your image, are the stairs just another graphic (another Feature)? If so, right-click on the stairs to access the right-click menu and go to Layer Order. That will open up another menu where you can select how you want to alter the feature (move up or down the stack ... forward or back). Alternatively, you can right-click on your barrels and do the same (but move it down/back instead of up/forward).
Re: More control of layers?
At this point, the layering between different tool types is fixed and can't be changed. Basically, if you open the tree view of objects under "Layers" on the left side, leaf nodes can be reordered on their branch, but not moved to another branch and the branches can't be moved at all, so Stairs will always be under Features, just like Regions are always under Zones. (I also see that Stairs are placed behind Buildings and City Walls... Seems like an odd ordering to me...)
The devs have previously talked about adding more flexibility in ordering objects of different types, but I have no idea where that's likely to fit on the timeline for future development.
The devs have previously talked about adding more flexibility in ordering objects of different types, but I have no idea where that's likely to fit on the timeline for future development.
Re: More control of layers?
Then there should be an open Feature Request in this forum: https://otherworldmapper.com/forum/viewforum.php?f=17
If not, you could create one.
If not, you could create one.
Re: More control of layers?
The stairs are not an feature but the stairs tool. As someone else said, there is no layering between tool types.
Even the ability to put a mask on the feature layer to remove part of it would be helpful.
Thanks for the replies!
edg
Even the ability to put a mask on the feature layer to remove part of it would be helpful.
Thanks for the replies!
edg
Re: More control of layers?
That's a good suggestion, thank you! There are no real engine limitations to free layering it's mostly a matter of deciding how we want to handle the UI changes.
Hoping to have this added with our next major release (V1.1) sometime later this year.
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software