If I have somehow missed this discussion in the Forums elsewhere I apologize. Otherwise... here's my question...
I'm going to be adding in some top down stuff for my own city/settlement mapping needs- mostly sci-fi/space opera city buildings, exotic plant life, etc. as well as stuff for post apocalypse. That said, what is the recommended size, pixel wise (I'm thinking 300 dpi scale here) for most buildings- I know things can be blown up and shrunk but if you wanted a good, clean, reasonably compatible looking building and all, what would be the recommended pixel size height and width?
Also, any tips on outline thickness?
Recommended size for top down building add ons?
Moderator: Kyete
- Dave Woodrum
- Posts: 37
- Joined: Sat Aug 07, 2021 8:26 pm
- Location: Marion, VA
- Contact:
Recommended size for top down building add ons?
Owner/Operator of Fishwife Games brand of products. Over 1,100 products to choose from at: https://www.drivethrurpg.com/browse/pub ... m=fishwife
Table top game designer, 3d print modeler, music arranger.
Table top game designer, 3d print modeler, music arranger.
Re: Recommended size for top down building add ons?
With size for most buildings do you mean for what would be an entire map? Like an entire sci fi base? And I'm assuming this is you'd want to print?Dave Woodrum wrote: ↑Mon Aug 09, 2021 9:21 pmIf I have somehow missed this discussion in the Forums elsewhere I apologize. Otherwise... here's my question...
I'm going to be adding in some top down stuff for my own city/settlement mapping needs- mostly sci-fi/space opera city buildings, exotic plant life, etc. as well as stuff for post apocalypse. That said, what is the recommended size, pixel wise (I'm thinking 300 dpi scale here) for most buildings- I know things can be blown up and shrunk but if you wanted a good, clean, reasonably compatible looking building and all, what would be the recommended pixel size height and width?
Also, any tips on outline thickness?
Thank you!
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software
- Dave Woodrum
- Posts: 37
- Joined: Sat Aug 07, 2021 8:26 pm
- Location: Marion, VA
- Contact:
Re: Recommended size for top down building add ons?
To better clarify, I'm doing village maps that are roughly 7.25 inches by 8 inches.. or rather 2,175 x 2,400 pixels. I think I've figured it out... I likely want to make a base building image around 150 x 150 pixels (some buildings will be more detailed, etc.).
I've been playing some more since my initial question so I may have it down now. In addition to sci-fi buildings I've hand drawn some top down alien plants, more rocks/boulders, and also some scrapped out "space" junk (broken bits of stuff). Yeah, when I map out space port cities/colonies I tend to go for the seedier, polluted, filthy locales.. but with a splash of color!
I'll color in some of these and convert over (right now I'm using the "other" art method but I'm tinkering some with the svg option) and let you know if I'm still stuck on my original question.
I've been playing some more since my initial question so I may have it down now. In addition to sci-fi buildings I've hand drawn some top down alien plants, more rocks/boulders, and also some scrapped out "space" junk (broken bits of stuff). Yeah, when I map out space port cities/colonies I tend to go for the seedier, polluted, filthy locales.. but with a splash of color!
I'll color in some of these and convert over (right now I'm using the "other" art method but I'm tinkering some with the svg option) and let you know if I'm still stuck on my original question.
Owner/Operator of Fishwife Games brand of products. Over 1,100 products to choose from at: https://www.drivethrurpg.com/browse/pub ... m=fishwife
Table top game designer, 3d print modeler, music arranger.
Table top game designer, 3d print modeler, music arranger.
Re: Recommended size for top down building add ons?
Sounds good! Let us know if you need any help ![Smile :)](./images/smilies/icon_e_smile.gif)
- Alejandro
![Smile :)](./images/smilies/icon_e_smile.gif)
- Alejandro
Alejandro S. Canosa
Three Minds Software
Three Minds Software