Feature Colorizing
Posted: Tue Aug 13, 2019 4:51 pm
Hey, first of all, i like this software a lot and I'm having lots of fun creating a map for my RPG campaign !
There is a lots of features, a way to configure almost anything, and it's amazing !
But... i noticed, while looking trough the "Features" you can add to the map (like mountains and such), that some of them are pure black and white (and transparent). I also noticed the "Colorize" option and i thought to myself : "Oh, that two things must be used together to get the colour you want for your features, neat ! I'll need that later."
And, a couple of days ago, i wanted to do just that, and to my surprise, it didn't work, it only changed the black part of the feature.
So after a bit of a test on an image editing software, i realised that this "Colorize" function was probably applying the colour selected in "Additive mode", which make the colour selected "replace" the darkest parts of the image in proportion to how dark it is (leaving white, always white).
So I'm asking if it would be possible to add another "Colorize" function that applies the colour selected in "Multiplicative mode", which would have the opposite effect (replacing lighter colours first and leaving black, black).
I think it would be a pretty easy function to add, and it would save so much time for people like me who want their hills (and mesas, and other things) to be the EXACT same colour as the ground
.
So thank you for reading this, i hope it's not to big of a thing to ask, and other than that, keep up the good work on OWM, the thing is awesome !
Edit : Maybe even just an option to switch between additive and multiplicative mode. It would probably be simpler to implement and works just as well.
There is a lots of features, a way to configure almost anything, and it's amazing !
But... i noticed, while looking trough the "Features" you can add to the map (like mountains and such), that some of them are pure black and white (and transparent). I also noticed the "Colorize" option and i thought to myself : "Oh, that two things must be used together to get the colour you want for your features, neat ! I'll need that later."
And, a couple of days ago, i wanted to do just that, and to my surprise, it didn't work, it only changed the black part of the feature.
So after a bit of a test on an image editing software, i realised that this "Colorize" function was probably applying the colour selected in "Additive mode", which make the colour selected "replace" the darkest parts of the image in proportion to how dark it is (leaving white, always white).
So I'm asking if it would be possible to add another "Colorize" function that applies the colour selected in "Multiplicative mode", which would have the opposite effect (replacing lighter colours first and leaving black, black).
I think it would be a pretty easy function to add, and it would save so much time for people like me who want their hills (and mesas, and other things) to be the EXACT same colour as the ground
![Smile :)](./images/smilies/icon_e_smile.gif)
So thank you for reading this, i hope it's not to big of a thing to ask, and other than that, keep up the good work on OWM, the thing is awesome !
Edit : Maybe even just an option to switch between additive and multiplicative mode. It would probably be simpler to implement and works just as well.