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Objects over the grid?

Posted: Sun Sep 02, 2018 11:40 am
by GrimPWG
Would it be possible to have an option to move objects in front of the grid?

It's great being able to have a hex grid on there for tracking player movement in D&D, however it looks very odd having the town names, map name and scale sitting under the grid. Is there a way we can either have labels sit on top of the grid (small request?) or ideally have three layers in total: background, grid, foreground (probably not a small request... :s)

Cheers.

Re: Objects over the grid?

Posted: Thu Sep 06, 2018 12:12 pm
by Kanchou
GrimPWG wrote:Would it be possible to have an option to move objects in front of the grid?

It's great being able to have a hex grid on there for tracking player movement in D&D, however it looks very odd having the town names, map name and scale sitting under the grid. Is there a way we can either have labels sit on top of the grid (small request?) or ideally have three layers in total: background, grid, foreground (probably not a small request... :s)

Cheers.
It depends. If you are okay with having Canvas->grid->rest of everything, then it would be easy to do. The problem would be mixing, i.e. canvas->landmass->grid->other children.

Thoughts?

- Alejandro

Re: Objects over the grid?

Posted: Thu Sep 06, 2018 3:22 pm
by GrimPWG
What sits in the canvas?

Re: Objects over the grid?

Posted: Tue Sep 11, 2018 1:39 pm
by Kanchou
GrimPWG wrote:What sits in the canvas?
Everything sits on the canvas, but the engine turns landmasses internally into they own raster blocks. Items directly on the canvas are highest on the Z-order (i.e. a region drawn onto the canvas exists above all landmasses).

So, we could have the option to put the grid between the canvas and the landmasses, or between landmasses, but it would be harder to have the grid exist between layers inside of a landmass (not impossible, juts a bigger change).

- Alejandro