A few feature requests
Posted: Fri Apr 06, 2018 5:15 pm
I'm very new to OWM, so please take each of these with a grain of salt.
1) It seems Copy & Paste should drop the duplicate on top of the source rather than at 0, 0.
2) The Select tool and Transform tool could easily be combined into a single tool. Less clicking = more efficiency.
3) It'd be nice to be able to adjust the vertical hex grid label position rather than having it float in the middle of the hex.
4) An option to zoom to the mouse cursor rather than the center of the window would be nice. I like to control where I'm zooming to/from.
5) It'd be nice to be able to move selected objects by larger increments by holding shift and using arrow keys.
6) The dark UI theme darkens a few things, but none of the window backgrounds. I like my UI's all dark.
7) I'm sure it's in the plans, but more textures, styles, and feature sets would be nice. A 2.5D styled feature set would be lovely for overland maps as well as city maps.
8) It seems to me it would be useful to be able to put doors and windows (murder holes) into city walls.
9) I may be missing something, but, though it looks like I should be able to change Line to Bezeier Curve for bridges, I can't.
10) An option to narrow the spacing between the bridge "planks" as they approach the ends of the bridge might add even more of a sense of depth.
11) It'd be nice to be able to add a bit of a fractal wibbly-wobblyness to the edges of a stream so it's not quite so perfect.
And here's a big one that I will attempt to communicate properly:
12) Over the years I've accrued and created a significant number of textures and icons and they're highly organized, but OWM only allows a very limited folder depth with a very strict folder hierarchy which limits my ability to keep my content organized if I want to use it.
One option might be to allow the user to point OWM to a directory in which it can find textures, objects, etc... This would allow the user to use their content without having to copy files anywhere. Just treat each folder as a menu item with and use multiple drop down menus.
This will allow the user to be as organized as they choose to be, use any files in any directories they choose, and will cut down on needing to scroll through many icons to find a specific item.
I think this quick mock-up demonstrates what I'm trying to convey
All in all, Other World Mapper is an amazing product! I hope this list wasn't too overwhelming or disheartening.
EDIT:
I realized I'd messed up on the example, so I fixed it.
1) It seems Copy & Paste should drop the duplicate on top of the source rather than at 0, 0.
2) The Select tool and Transform tool could easily be combined into a single tool. Less clicking = more efficiency.
3) It'd be nice to be able to adjust the vertical hex grid label position rather than having it float in the middle of the hex.
4) An option to zoom to the mouse cursor rather than the center of the window would be nice. I like to control where I'm zooming to/from.
5) It'd be nice to be able to move selected objects by larger increments by holding shift and using arrow keys.
6) The dark UI theme darkens a few things, but none of the window backgrounds. I like my UI's all dark.
7) I'm sure it's in the plans, but more textures, styles, and feature sets would be nice. A 2.5D styled feature set would be lovely for overland maps as well as city maps.
8) It seems to me it would be useful to be able to put doors and windows (murder holes) into city walls.
9) I may be missing something, but, though it looks like I should be able to change Line to Bezeier Curve for bridges, I can't.
10) An option to narrow the spacing between the bridge "planks" as they approach the ends of the bridge might add even more of a sense of depth.
11) It'd be nice to be able to add a bit of a fractal wibbly-wobblyness to the edges of a stream so it's not quite so perfect.
And here's a big one that I will attempt to communicate properly:
12) Over the years I've accrued and created a significant number of textures and icons and they're highly organized, but OWM only allows a very limited folder depth with a very strict folder hierarchy which limits my ability to keep my content organized if I want to use it.
One option might be to allow the user to point OWM to a directory in which it can find textures, objects, etc... This would allow the user to use their content without having to copy files anywhere. Just treat each folder as a menu item with and use multiple drop down menus.
This will allow the user to be as organized as they choose to be, use any files in any directories they choose, and will cut down on needing to scroll through many icons to find a specific item.
I think this quick mock-up demonstrates what I'm trying to convey
All in all, Other World Mapper is an amazing product! I hope this list wasn't too overwhelming or disheartening.
EDIT:
I realized I'd messed up on the example, so I fixed it.