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Label Error

Posted: Sun Mar 17, 2019 7:08 am
by IronConrad
Got this message when trying to move some labels about.

I think I see the issue though. In the object explorer, there were labels on the Canvas and labels on the land mass. When I tried to move labels from the ocean to the landmass, I got this error.

Some of my labels for my cities overlapped into the seas ... so ... they belong there if I understand your model correctly.

I was of the assumption, the labels could all go together ... but ... it looks like the app likes them where it wants them.

I selected Continue and the app showed no issues.


[Window Title]
wxWidgets Debug Alert

[Main Instruction]
A debugging check in this application has failed.

[Content]
..\..\src\msw\treectrl.cpp(1474): assert ""item.IsOk()"" failed in wxTreeCtrl::GetNextSibling(): invalid tree item

[V] See details [ ] Don't show this dialog again [Stop] [Continue]

[Expanded Information]
[01] 00000001406C5CE5
[02] 00000001406026D4
[03] 00000001406C759D
[04] 00000001406C6359
[05] 00000001406C39EF
[06] 00000001406C84B0
[07] 00000001405EF70A
[08] 000000014032EB00
[09] 000000014032BBCF
[10] 00000001401316A1
[11] 00000001406C51BD
[12] 00000001406D35C4
[13] 00000001406D3149
[14] 00000001406D40AD
[15] 00000001406D3515
[16] 00000001406BBEAC
[17] 00000001406D38AF
[18] 00000001406C6C02
[19] 00000001403353C3
[20] 000007FED4E4DF0E
[21] 000007FED4E7CF4A

Re: Label Error

Posted: Wed Mar 20, 2019 12:18 pm
by Kanchou
IronConrad wrote:Got this message when trying to move some labels about.

I think I see the issue though. In the object explorer, there were labels on the Canvas and labels on the land mass. When I tried to move labels from the ocean to the landmass, I got this error.

Some of my labels for my cities overlapped into the seas ... so ... they belong there if I understand your model correctly.

I was of the assumption, the labels could all go together ... but ... it looks like the app likes them where it wants them.
What you were doing is correct. If you cut/paste it would work fine, this is a bug with V0.9.6 you came across and will be fixed with the next release.

Thank you!!!

- Alejandro