I'm an "old-style" mapper grew up loving mapmaker (remember the AD&D Tools?) and I've been searching for alternatives since ages.
I've never fallen in love with (imho) over-complicated vector based mapping nor with "flat/dungeon style" maps since I wanted to make overland maps for my RPG campaigns.
A couple of months ago I discovered OWM by chance and I must admit that after a few hours I fell in love with it!
It brought me the best of fractal mapping with the ease of use of old raster ones and it's really wonderful.
I'm currently having a blast remaking my old (very) big world map!
![Smile :-)](./images/smilies/icon_e_smile.gif)
For now I found just a couple of "issues".
When you work wiht a LOT of features on a very big landmass it becomes very diffcult to manage them unless you colligate them. I don't always want to do it because it means you can't add other items later and because it puts the new colligated feature as a new top layer (so I have to re-sort it). IMHO grouping is useful but it should also put the grouped features in a new (renameable!) subtree the layers tab
![Wink ;)](./images/smilies/icon_e_wink.gif)
No curves for labels!
![Smile :)](./images/smilies/icon_e_smile.gif)
Keep up the wonderful work and I hope OWM will improve for a long time!