Tile Mapping
Posted: Fri Jan 20, 2017 5:59 pm
I have beta access, I just have had little to no time to play with it yet and have a quick question....
Could this tool also be used as a tile mapper? It already supports square and hex grids, could tiles be defined to be laid on the grid?
What about an isometric view? Perhaps lay out the tiles from overhead (2D) and then tilt it to a 3D view? Multi-level?
If it can do these things it will spring forth a whole list of other feature questions (perhaps they are already there). If it can, perhaps someone can point me in the right direction to play with it?
My question comes from having various types of dungeon tiles and wanting a tool (hoping for one stop mapping tool) that will make it easy to design a building/dungeon/cavern type layout with tiles. That will make is so much easier to design a layout and and grab the tiles I need to build it at game time.
Anyway... downloading beta 6 as I type this and I hope to have some time to play with it this weekend.
Could this tool also be used as a tile mapper? It already supports square and hex grids, could tiles be defined to be laid on the grid?
What about an isometric view? Perhaps lay out the tiles from overhead (2D) and then tilt it to a 3D view? Multi-level?
If it can do these things it will spring forth a whole list of other feature questions (perhaps they are already there). If it can, perhaps someone can point me in the right direction to play with it?
My question comes from having various types of dungeon tiles and wanting a tool (hoping for one stop mapping tool) that will make it easy to design a building/dungeon/cavern type layout with tiles. That will make is so much easier to design a layout and and grab the tiles I need to build it at game time.
Anyway... downloading beta 6 as I type this and I hope to have some time to play with it this weekend.