Immediate Rasterizing vs. Delayed Render

Development feedback on user interface, features and general design.

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unklStewy
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Re: Immediate Rasterizing vs. Delayed Render

Post by unklStewy » Sat Jun 27, 2015 9:32 pm

Thanks for the good wishes, I have about five different maps in the works at the moment. So many distractions lol.

Casey A. :ugeek:
unklStewy
Stewart A.
Wisterian Realms
www.wisterian.net

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Kanchou
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Re: Immediate Rasterizing vs. Delayed Render

Post by Kanchou » Wed Jul 01, 2015 2:01 pm

Lubrol88800 wrote:Even running in outline mode with every other shape and feature turned off only helps so much. And trying to create a basically straight line is very tough if you can't reduce the point count/fractal density somehow. Still, yet, and even: nice nice work already.
Looking forward to V2.
Just a note that you can reduce the fractal factor for the fractal pen (and you could use the line pen too if the pens are so close, or even the freehand pen to follow an existing map).

Still, 0.7.2 will have the two functions I mentioned before for auto-reducing redundant points and a tool to reduce points in existing shapes :)

- Alejandro
Alejandro S. Canosa
Three Minds Software

stefanstr
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Re: Immediate Rasterizing vs. Delayed Render

Post by stefanstr » Thu Sep 24, 2015 4:36 am

Where can I find that tool to reduce redundant points?

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Kanchou
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Re: Immediate Rasterizing vs. Delayed Render

Post by Kanchou » Thu Sep 24, 2015 8:34 am

stefanstr wrote:Where can I find that tool to reduce redundant points?
Select an object, then go to Tools-->Reduce Points

- Alejandro
Alejandro S. Canosa
Three Minds Software

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