Search found 93 matches

by nDervish
Fri May 28, 2021 3:11 am
Forum: Feature Requests
Topic: Global tool settings
Replies: 5
Views: 3799

Re: Global tool settings

But there's no harm in asking for a tick box (or some such) to set global settings ... as long as it's an option. Because, personally, I wouldn't want OWM to recall my last settings on things without me wanting to do that. :) Yes, agreed. I was envisioning it as a second option on the right-click m...
by nDervish
Thu May 27, 2021 4:19 am
Forum: Feature Requests
Topic: Global tool settings
Replies: 5
Views: 3799

Re: Global tool settings

I actually wrote (and then deleted) a paragraph on presets and themes yesterday. Basically what it came down to is that this is a lot of small-batch stuff (e.g., three maps in a single forest with shared settings, which are unlikely to ever be used again after that) rather than something I need to h...
by nDervish
Wed May 26, 2021 7:23 am
Forum: Feature Requests
Topic: Smooth and Rough "Brush"
Replies: 3
Views: 2772

Re: Smooth and Rough "Brush"

In the "Edit Shape" tool, you can select "Shape Control Points" and "Edit Point or Segment", select a segment, and then use the buttons on the far right of the toolbar to apply a "New Random Fractal" or "Nested Fractal". There are also options on the toolbar to set the fractal Factor, Tension, and A...
by nDervish
Wed May 26, 2021 7:06 am
Forum: Feature Requests
Topic: Global tool settings
Replies: 5
Views: 3799

Global tool settings

I've recently started creating RPG battlemaps with OWM. Since they're all in the same style and same scale, my first thought for making things like paths uniform was to open a completed map, right-click an existing path, "set tool properties", and then draw a path on the new map. Unfortunately, each...
by nDervish
Sat May 22, 2021 7:36 am
Forum: Development Discussion
Topic: related project: Procedural SVG feature generator - could use some help
Replies: 4
Views: 3889

Re: related project: Procedural SVG feature generator - could use some help

FYI, your "arcane sigil magic circle thingies" link is broken. Looks like you forgot the ".com" (...since it appears to work if I add one). https://www.thatrobhuman.com/arcanigen/
by nDervish
Mon May 17, 2021 8:09 am
Forum: Feature Requests
Topic: Relative file paths
Replies: 0
Views: 2953

Relative file paths

I'd find it very useful to be able to use relative file paths when specifying image locations in OWM (e.g., when using a PNG image on the canvas as a backdrop). My use case is that I use OWM on a dual-boot machine, switching between the Linux and Windows versions and, where /path/to/map/MyMap.owm lo...
by nDervish
Wed Apr 21, 2021 8:16 am
Forum: Feature Requests
Topic: Request: Add a "Recover Tools Menu" Function, or instead make that menu an actual Window
Replies: 7
Views: 5223

Re: Request: Add a "Recover Tools Menu" Function, or instead make that menu an actual Window

Another option - and possibly even a more preferable one - would be to implement the Tools Menu as an actual Alt-Tab-able Window all its own. This would give it a number of system improvements, including being able to grab it and bring it back using basic Windows positioning controls. My personal i...
by nDervish
Tue Apr 20, 2021 4:26 am
Forum: Mapping
Topic: Doors?
Replies: 8
Views: 6030

Re: Doors?

What you would want to do is used the closed area tool for all of it (you can set it to "add mode" to add to an existing closed area), and then use the free standing wall tool to create the internal walls. I was playing with this a bit after seeing evildmguy's post and this is basically what I came...
by nDervish
Sun Apr 18, 2021 7:40 am
Forum: Mapping
Topic: Doors?
Replies: 8
Views: 6030

Re: Doors?

I have found the art managers and that does allow me to put things into the Feature Tool area but not the Opening Tool (Door) area. You should also be able to import textures using the art manager, which can then be set as the texture on your doors. Note that you may also need to set the tool's col...
by nDervish
Fri Apr 16, 2021 4:36 am
Forum: Mapping
Topic: "Zone" maps
Replies: 5
Views: 4686

Re: "Zone" maps

The divisions between zones are pretty subjective, so I don't think it could be completely generated. An overlay with manually-placed points, each connected to a user-defined set of "adjacent" points, such that you can drag a point and all the connecting edges move with it, would probably be the id...