Search found 18 matches

by Jimsocks
Tue Mar 15, 2022 12:21 am
Forum: General Discussion
Topic: Migrating from CC3. OWM or dungeondraft?
Replies: 9
Views: 5416

Re: Migrating from CC3. OWM or dungeondraft?

I agree with ORtrail’s prior post here. DD is my go-to for city and smaller maps. OWM is a clear winner in larger scale maps. DD has a slick and easy user interface with fewer features and simpler use of them. OWM has a CAD-like learning curve with all kinds of features and it takes a bit to get re-...
by Jimsocks
Fri Sep 03, 2021 1:30 pm
Forum: General Discussion
Topic: Regions, Boundaries, Zones
Replies: 1
Views: 2093

Regions, Boundaries, Zones

Can someone explain the differences and what each is best used for?
by Jimsocks
Tue Jun 22, 2021 7:04 pm
Forum: Feature Requests
Topic: Spacing between coastlines and shorelines
Replies: 6
Views: 4583

Re: Spacing between coastlines and shorelines

Gosh, the asset used for the woods around “whispering” in this photo looks killer as well... and so does the way there is space around the word “whispering”!

I just really love the whole look of that map!
by Jimsocks
Sun Oct 20, 2019 10:33 pm
Forum: Development Discussion
Topic: V1.0.1 is out!
Replies: 21
Views: 27134

Re: V1.0.1 is out!

OK so I have been mapping it up today after seeing the new release, and I have a question: why does it take a lifetime for the program to complete a landmass "difference merge"? I work on really large maps (40x40 inches at 300 ppi), so that's a factor, but I am running on intel i9 9900K, an RTX 2080...
by Jimsocks
Sun Oct 20, 2019 6:21 pm
Forum: Development Discussion
Topic: V1.0.1 is out!
Replies: 21
Views: 27134

Re: V1.0.1 is out!

Holy CRAP the archipelago tool is AMAZING! It has taken my maps to a whole other level! THANKS SO MUCH for implementing this feature!!!
by Jimsocks
Mon Nov 19, 2018 11:37 pm
Forum: Completed Feature Requests
Topic: Archipelago generator
Replies: 9
Views: 15304

Re: Archipelago generator

As for the original request of this thread, I would also super love an archipelago generator. Would save tons of time if implemented well with plenty of tweakable settings. There is another thread in this forum asking for the same thing (island chain tool or something) so I think a few of us have ru...
by Jimsocks
Fri Mar 02, 2018 11:38 am
Forum: Artwork
Topic: I'll go first :)
Replies: 5
Views: 16253

Re: I'll go first :)

This may be a silly question, but in the future might vector-based art assets be possible? I notice that as I scale up artwork it quickly becomes fuzzy due to resolution loss, but with vector based art assets that wouldn't be an issue at all. Dumb question?
by Jimsocks
Fri Mar 02, 2018 11:36 am
Forum: Artwork
Topic: I'll go first :)
Replies: 5
Views: 16253

Re: I'll go first :)

Great news! By the way, just got to sit down with them and they are great! The lush forest one in particular works wonderfully with auto order to make full tree lines that don't appear to originate from tiled artwork. Thanks for putting a variety of each type of tile in there (multiple variations fo...
by Jimsocks
Thu Mar 01, 2018 8:28 pm
Forum: Artwork
Topic: I'll go first :)
Replies: 5
Views: 16253

Re: I'll go first :)

Just saw this. More please :)
by Jimsocks
Fri Jan 19, 2018 1:12 pm
Forum: General Discussion
Topic: What are your plans for Other World Mapper?
Replies: 67
Views: 82394

Re: What are your plans for Other World Mapper?

I use it extensively in my OOTA campaign which has been running for a little over a year (!) Tweaking the settings I have all but perfected the art of the sub-terrainian map in OWM- and I use it to generate battle maps all the time! I haven't messed with the city maps yet, but I want to dive into it...