Search found 21 matches

by user_nh
Thu Jan 17, 2019 6:10 pm
Forum: Resolved Issues
Topic: 0.95 - Crash with huge maps
Replies: 10
Views: 15089

Re: 0.95 - Crash with huge maps

Checked my post history. July 2016 was definitely when I was working on it.
by user_nh
Thu Jan 17, 2019 6:09 pm
Forum: Resolved Issues
Topic: 0.95 - Crash with huge maps
Replies: 10
Views: 15089

Re: 0.95 - Crash with huge maps

Hm... It was the first map I made when I bought the software, so any version from 2016-ish? So definitely years ago.
by user_nh
Thu Jan 17, 2019 5:51 pm
Forum: Resolved Issues
Topic: 0.95 - Crash with huge maps
Replies: 10
Views: 15089

Re: 0.95 - Crash with huge maps

Eh, its my business email so its out there anyway *shrug*
Got it this time and it works. Comparing the old jpg to your fixed owm-file everything looks the same, which... unfortunately won't help you much. Weird little things, bugs. ^^

Thank you again, going to play around with stuff now.
by user_nh
Thu Jan 17, 2019 5:36 pm
Forum: Resolved Issues
Topic: 0.95 - Crash with huge maps
Replies: 10
Views: 15089

Re: 0.95 - Crash with huge maps

As always you get a 'damn' of amazement with that reaction time. Thank you very much! (Also thank you for the compliment :) ) Mail didn't come through though, not even in the spam folder - I faintly remember that being an issue before, dunno how we got around it though. Maybe just another mail adres...
by user_nh
Thu Jan 17, 2019 4:35 pm
Forum: Resolved Issues
Topic: 0.95 - Crash with huge maps
Replies: 10
Views: 15089

0.95 - Crash with huge maps

New version, new problems, right? ;) Wanted to play around with the tapering rivers on my world map, but can't open it properly. Note that this does not happen with: - smaller maps - lots and lots of smaller maps (tried 10) - or even a city map with lots of individual features because houses and sca...
by user_nh
Mon Feb 26, 2018 10:27 pm
Forum: Feature Requests
Topic: Secret Doors
Replies: 0
Views: 5297

Secret Doors

Whelp, you fixed a bug that broke my workflow. :evil: ;) We're talking dungeon map goodness for roleplay purposes. So, with the last version, I would basically not use the corridor-tool because it was way more efficient to just add to the already existing room. And sometimes, when you added to an ex...
by user_nh
Mon Feb 26, 2018 10:11 pm
Forum: General Discussion
Topic: Does anyone make Roll 20 maps using OWM?
Replies: 5
Views: 8691

Re: Does anyone make Roll 20 maps using OWM?

Look at you using everything someone even remotely mentions and turning it into feedback ;) A roll20 grid option would be awesome though. And no, roll20 doesn't usually pick up on original dimension with just about anything you import - at least thats the case for me, so its anecdotal evidence only....
by user_nh
Sat Feb 24, 2018 3:15 pm
Forum: General Discussion
Topic: Does anyone make Roll 20 maps using OWM?
Replies: 5
Views: 8691

Re: Does anyone make Roll 20 maps using OWM?

*waves* I use owm for roll20 maps (world, dungeons, cities etc.) :) (Not a he, though, not that its important in this case) While I work on a map - except for the worldmap - I activate a grid in owm with a squaresize of 70x70pixels. This is because those are the default measurements of the roll20 sq...
by user_nh
Sun Dec 24, 2017 12:54 pm
Forum: Completed Feature Requests
Topic: Ability to transfer Building Tool (maybe even other things?) into features please.
Replies: 5
Views: 7757

Re: Ability to transfer Building Tool (maybe even other things?) into features please.

Great solution, I've already played around with it. This makes it much easier to both just do the buildings within owm or export as you see fit! :)
by user_nh
Mon Sep 11, 2017 7:57 pm
Forum: Completed Feature Requests
Topic: Ability to transfer Building Tool (maybe even other things?) into features please.
Replies: 5
Views: 7757

Re: Ability to transfer Building Tool (maybe even other things?) into features please.

Oh wow, I didn't think such a large change would still be possible at this point - wish I had said something earlier now, it was a big disappointment for me when city tools were first implemented and I saw the issues. Oh well. But yeah, doing the whole drag and size thing and then correct etc. over ...