Search found 93 matches
- Fri Mar 22, 2024 5:41 am
- Forum: General Discussion
- Topic: Update of OWM?
- Replies: 3
- Views: 4445
Re: Update of OWM?
Agreed on marketing. While I don't follow such things on youtube, I see posts every now and then in RPG-related online forums asking for recommendations of mapping tools. I always respond to suggest OWM, but I can't recall the last time anyone else seemed to have even heard of it, never mind someone...
- Wed May 24, 2023 4:08 am
- Forum: Feature Requests
- Topic: Increase Maximum Map Size
- Replies: 5
- Views: 4003
Re: Increase Maximum Map Size
The slider/text entry box is mostly to avoid a user accidentally going into an operation that will take forever to complete. Offtopic to this thread, but... The case that first prompted me to want that wasn't one where it could cause a performance issue. I was drawing a map with some kind of linear...
- Wed May 24, 2023 3:51 am
- Forum: Artwork
- Topic: Using OWM for Non-Map Images
- Replies: 2
- Views: 2899
Re: Using OWM for Non-Map Images
I've used OWM a couple times as a Visio replacement for doing flowcharts, network diagrams, and such. Although those sometimes still end up looking like maps, if I have the time available to play with them...
- Tue May 23, 2023 3:46 am
- Forum: Feature Requests
- Topic: Increase Maximum Map Size
- Replies: 5
- Views: 4003
Re: Increase Maximum Map Size
Maybe you add some information for the devs about the desired map size ;) That actually dovetails with something I've requested a couple times in the past: In cases where there are both a slider and a text-entry box to set a value, the user should be allowed to manually enter any value they so choo...
- Sat May 07, 2022 9:17 am
- Forum: Bug Reports and Known Issues
- Topic: Zoom level VS Real size (1.0.6)
- Replies: 3
- Views: 3926
Re: Zoom level VS Real size (1.0.6)
The difference is caused by the DPI/PPI values of your different displays. When OWM displays on-screen at 100%, that's 1 on-screen pixel = 1 map pixel (which is to say, based on the map's pixel dimensions - a 1024x768 map would be 1024 map pixels wide by 768 map pixels high). Similarly, when it prin...
- Sat Feb 12, 2022 7:38 am
- Forum: Feature Requests
- Topic: Increase Maximum Width For Roads
- Replies: 4
- Views: 4649
Re: Increase Maximum Width For Roads
Sure! It's a simple change, so we should can sneak it into the next release as well. Thank you for the feedback! Related to this, I've previously suggested that manually-entered values should not be constrained to the range allowed on the slider for settings that accept a range of values. So, for e...
- Thu Nov 04, 2021 5:20 am
- Forum: Feature Requests
- Topic: Add a texture option for road center line (with example why)
- Replies: 4
- Views: 4038
Re: Add a texture option for road center line (with example why)
We could look into doing something like Following, but next to the path instead of on top of it. Do you think that would work? I'll give that a +1. Whether it works for the road/sidewalk use case or not, I can see a lot of potential for that kind of feature in creating various kinds of custom borde...
- Mon Oct 04, 2021 4:15 am
- Forum: General Discussion
- Topic: Ctrl + 1 Zoom Default Scale
- Replies: 5
- Views: 5192
Re: Ctrl + 1 Zoom Default Scale
Ctrl-1 isn't "zoom to actual print size". Doing that would be tricky and error-prone, because, to the computer, real-world units don't exist, only pixels. Get a different-size monitor or change your desktop resolution, and the same real-world size is a different number of pixels, so the computer nee...
- Sat Sep 18, 2021 7:22 am
- Forum: Feature Requests
- Topic: Last Created Auto-Selected Option
- Replies: 5
- Views: 4690
Re: Last Created Auto-Selected Option
I'm in favor of this as an option, too. I couldn't begin to tell you how many times I've created an object, then gone to adjust its properties only to waste a couple minutes going "But I just changed the width setting! Why isn't the width changing?!?" before I finally remember that the properties I'...
- Wed Sep 08, 2021 7:36 am
- Forum: Bug Reports and Known Issues
- Topic: Clumsy crossroads (1.0.4)
- Replies: 4
- Views: 4198
Re: Clumsy crossroads (1.0.4)
What kind of thing are you looking for? Do you mean some kind of circle or mark at branch/crossroads points? The thing that stands out to me in the posted image is that the dashed lines combine/overlap in a bad way, so you get one really long vertical dash at the intersection instead of maintaining...